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Advanced [show]


Reynard Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He very much looks the part of a Beggar. His hair is always cut to a buzz. His eyes are gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He became a Beggar soon after.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Flaws: Disease. Bonds: Job, Poor, Family, Adventurer. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Reynard Lindsey, Male Human Cleric 9
Medium (6'3") Human, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 74 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)15 (+2) 10 (+0)15 (+2)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 50 pp. Fiery yellow corundum (900 gp). Blue star sapphire (900 gp). Black pearl (1000 gp). 1 Minor magic item.


Social Check DCs


Fenriz Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'1". He wears bulky white painted plate armor, and his gloved hand is found clutching a club. His hair is dark red and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Fenriz was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. While studying, he fell in love. They married and had a son. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and wishes to resurrect an old love

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Poor, In love. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Fenriz Felicity, Male Tiefling Druid 16
Medium (6'1") Tiefling, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 104 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 18 (+4)14 (+2)
Skills Acrobatics +6, Investigation +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544332

Possessions: 500 pp. Gold cup set with emeralds (6000 gp). A roughly beaten golden orb (60 gp). Jeweled electrum ring (2000 gp). A delicate silver chain set with a tourmaline (10 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Jeweled anklet (4000 gp). Black velvet mask with numerous citrines (60 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Salasar Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. He has styled his green crest well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Salasar grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He left for the west, certain he would find work there.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he's looking for his big break

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Immigrant, Adventurer, Nature. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Salasar Yarjerit, Male Dragonborn Commoner 2
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +4

Possessions: 1600 sp.


Social Check DCs


Adrik Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears many layers of old clothing at all times. His hair is auburn and curly. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.

History: Adrik lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and to get a good night's sleep

Ideals: Athletic, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Poor, Family. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Adrik Brazzik, Male Dwarf Cleric 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Obsidian (14 gp).


Social Check DCs


Gimurt Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a crossbow. His long chestnut hair is drawn into a two foot long braid. His skin is flawless and his blue eyes scan people very quickly.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gimurt was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Gimurt was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gimurt's father didn't care for him much, and the feeling was mutual. He became a Performer soon after.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Gimurt Brawnanvil, Male Dwarf Commoner 7
Medium (4'4") Dwarf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)12 (+1) 11 (+0)9 (-1)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1100 gp.


Social Check DCs

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