Flak Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male wears a green costume with the symbols of magic on his torso. He is tall, broad shouldered and powerfully built. His white hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Flak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Flak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Flak. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: His religion dominates his actions; and obtaining odd cultural half-orc artifacts is his passion
Bonds: Religious, Criminal record, Poor, Adventurer. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 13
Hit Points 126 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
Possessions: 8000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Black velvet mask with numerous citrines (130 gp). A delicate silver chain set with a tourmaline (50 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Solid gold idol (700 gp). Gold music box (2000 gp). Old masterpiece painting (1300 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Embroidered and bejeweled glove (2000 gp). Gold dragon comb with red garnet eye (700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Embroidered and bejeweled glove (2000 gp). Fire opal pendant on a fine gold chain (1300 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Large well-done wool tapestry (100 gp). Jeweled anklet (2000 gp). Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). A small bag of saffron. (50 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Jeweled gold crown (3000 gp).
Naeris Liadon, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Bowyer. His chestnut hair is still thick. His eyes are gray and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies, Job. Occupation: Bowyer
Voice: German accent
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 9)
Armor Class 15
Hit Points 39 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +8 / 3d4+5, Grapple +5
Possessions: 1400 gp. Amber (160 gp). Moss agate (9 gp). Obsidian (9 gp).
Spring In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in green turtlenecks beneath a black coat with grey slacks. His fur is short and black. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Spring grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better world.
Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Rich, Adventurer, Job. Occupation: Fortune-teller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 15
Hit Points 65 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 11000 sp. Rose (80 gp).
Nuraval Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'2". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: Nuraval hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Enemies, Religious. Occupation: Shoemaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Pink pearl (60 gp).
Pijjirik Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He has a moderate pudge and is not very fit. His green crest is braided into rings. He has several tiny emerald earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Justice. Flaws: Disease. Bonds: Rich, Military, Adventurer. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 10)
Armor Class 10
Hit Points 80 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 2200 gp. Tourmaline (150 gp). Violet garnet (200 gp). Zircon (70 gp). Deep blue spinel (200 gp). Deep blue spinel (200 gp). Onyx (70 gp). Blue star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
