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Advanced [show]


Shamash Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of luck around his neck, and a scimitar on his belt. His red crest is drawn into a tight pony tail with a clover scrunchie. His thin eyebrows rest above his beady gold eyes.

Personality: He has a massive crush on the younger sibling of the Merchant who has hired him part-time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Shamash was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Has a crush, Religious. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Shamash Wystongjiir, Male Dragonborn Expert 8
Medium (6'3") Dragonborn, Neutral Good (CR 8)
Armor Class 12
Hit Points 70 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)10 (+0) 8 (-1)15 (+2)
Skills Intimidation +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 400 gp. Jeweled anklet (2000 gp).


Social Check DCs


Mûglûk Langley, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of tridents, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his golden hair to look like a famous performer. His eyes are gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Mûglûk is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Mûglûk was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Family, Rich. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Mûglûk Langley, Male Half-Orc Paladin 12
Medium (6'7") Half-Orc, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 116 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: Brass mug with jade inlays (300 gp). Silver comb with moonstones (100 gp). Black velvet mask with numerous citrines (180 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Sapphire pendant on gold chain (1200 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Morkral Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'1". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is chestnut and very short. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Morkral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Optimist, Pacifist. Bonds: Adventurer, Religious, Enemies. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Morkral Deepdelver, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)16 (+3) 12 (+1)12 (+1)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Aquan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Glim Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries pickaxes. His hair is blonde and very short. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was always a brilliant, if unscrupulous mind. His father was a soldier and died while he was still young. Glim was left his father's suit of armor and trained in its use and care. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Glim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Guardian, Military. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Glim Shadowcloak, Male Gnome Cleric 9
Small (3'5") Gnome, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 67 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)16 (+3) 19 (+4)18 (+4)
Skills Religion +6, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Terran, Aquan
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443210000

Possessions: 70 pp. Jeweled anklet (4000 gp). Solid gold idol (400 gp). Solid gold idol (400 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His silver hair is singed and shortened. His violet eyes lackadaisically let the world flow into them.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with his god.

History: Born to a Assassin, his mother struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Poor, Nature. Occupation: Fortune-teller

Voice: Low range voice

Attributes [hide]

Adrik Ironfist, Male Dwarf Warlock 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 100 gp. Banded agate (7 gp).


Social Check DCs

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