Vonbin Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing the road beaten gear of a warrior. With a patchy silver beard and wild silver hair. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born blind and as such lacked many opportunities for work. Through the years after Vonbin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Vonbin's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To protect his home.
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Guardian, Mentor. Occupation: Bowyer
Voice: Indian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 61 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 110 pp. Blue sapphire (1100 gp). Chrysoprase (50 gp). Coral (40 gp). Banded agate (12 gp). Black pearl (1100 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item.
Nadarr Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in a clean green cloak covering his clean studded leather. His crest is bronze and curly. His skin is flawless and his red eyes scan people very quickly.
Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Nadarr studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He then took over the family business and is one of the better Priest for hire.
Motivation: Expand his business; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Attractive, Job. Occupation: Priest
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 78 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 19 (+4) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1300 gp. Blue quartz (8 gp). Obsidian (8 gp). Golden yellow topaz (1000 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Namfoodle Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His hair is auburn and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: A skeptical and narcissistic man, Namfoodle's first love is himself. His second love is also himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Namfoodle took refuge in the ruined castle and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Fighting. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 20000 cp.
Geoffrey Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears white leather gloves, a white jacket, and tight pants. His tied-back hair is chestnut. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Performer arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and expand his business
Flaws: Ugly. Bonds: Immigrant, Job, Rich. Occupation: Performer
Voice: French accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 15)
Armor Class 9
Hit Points 85 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 |
Possessions: 6000 gp. Star rose quartz (20 gp). Star rose quartz (20 gp). White pearl (80 gp). Star ruby (1400 gp). Alexandrite (800 gp). Rhodochrosite (15 gp). Star rose quartz (20 gp). Eye agate (15 gp). Brown-green garnet (80 gp). Golden pearl (80 gp). Black pearl (800 gp). Jasper (20 gp). Freshwater pearl (15 gp). Silver pearl (80 gp). Amethyst (80 gp). Deep blue spinel (800 gp). Blue quartz (15 gp). Lapis lazuli (15 gp). Freshwater pearl (15 gp). Eye agate (15 gp). 1 Medium magic item.
Erky Gummen, Male Gnome [Permalink]
Personal [hide]
Description: This northern man wears a white cloak and cross-gartered black stockings. His clothes are grease stained in places. His hair is always cut to a buzz. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the north to a Herbalist, Erky learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Herbalist. He struck the Herbalist job and began his own company from there.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Herbalist
Voice: Soft and mumbly
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. 1 Masterwork Common Melee.
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