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Wiggens Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy golden hair. He is very pretty but has cold, dead eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. Wiggens is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. Wiggens was born on a far western island where he grew up under the tutelage of his mother, an expert Bookbinder. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Immigrant. Occupation: Bookbinder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wiggens Maekkelferce, Male Gnome Sorcerer 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 13000 sp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Joser Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green tunic with grey highlights, and long violet pants that bunch up around his shoes. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business; and marry his sister to traveling adventurers

Ideals: Joker. Flaws: Shy, Disease. Bonds: Family, Job. Occupation: Baker

Voice: Thin and wheezing

Attributes [hide]

Joser Brightmoon, Male Halfling Ranger 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)12 (+1) 15 (+2)16 (+3)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1 Minor magic item.


Social Check DCs


Orryn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brown hair up. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the east. He is obsessed with finding treasure.

History: Orryn hails from a village terrorized by goblins. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Pacifist. Flaws: PTSD. Bonds: Attractive, Adventurer, Enemies. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Orryn Murnig, Male Gnome Barbarian 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp. Banded agate (15 gp).


Social Check DCs


Mindartis Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His moppish brown hair is in a traditional bowl cut. He has several tiny jet earrings on each ear.

Personality: He can speak with the recently deceased. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He is a Deep Scion in disguise. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted, Logical. Bonds: Attractive, Rich, Adventurer. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Mindartis Plemens, Male Half-Elf Monk 11
Medium (4'11") Half-Elf, True Neutral (CR 11)
Armor Class 12
Hit Points 99 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 19 (+4)16 (+3)
Skills Insight +8, Survival +8
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2100 gp. Banded agate (6 gp). Deep blue spinel (200 gp). Red-brown spinel (60 gp). Azurite (6 gp). Brown-green garnet (60 gp). Amber (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dûgz Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is brown and curly. He has blue eyes.

Personality: Dûgz speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. During his travels, Dûgz and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dûgz discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dûgz fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Nothing but the best is good enough for him; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable, Extrovert. Bonds: Slave, Religious. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Dûgz Northcott, Male Half-Orc Paladin 4
Medium (5'6") Half-Orc, Chaotic Good (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 15 (+2)7 (-2) 16 (+3)8 (-1)
Skills Intimidation +1
Senses Passive Perception 13
Languages Orc
Attacks Melee +7 / 1d10+5, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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