Gennal Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a white collared shirt and blue pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His auburn hair is smooth and relatively long. He has amber eyes and a white hat with a blue feather.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born to a pair of adventurers, Gennal grew up listening to his mother's many stories. Gennal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gennal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.
Motivation: He is a bit of a kleptomaniac; and he feels kind of lost in life
Flaws: Ugly, Depressed, Insane. Bonds: Criminal record, Adventurer. Occupation: Mortician
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp. Golden yellow topaz (300 gp). Star ruby (600 gp). 1 Masterwork Common Ranged Weapon.
Three Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He very much looks the part of a Actor. He has no fur. He wears a mask on his face.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. Further he is a bit of a stoner and is frequently out of it.
History: Three was raised in a hard working conservative environment. A gifted student he started as a Assassin, but he got bored and became a Actor. He has set out to sabotage the competition.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic. Flaws: Ugly, Racist, Addict. Bonds: Job. Occupation: Actor
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Banded agate (9 gp). 1 Darkwood Buckler.
Sapply Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a pastel coat over a green low-cut shirt, and a Stetson hat upon his head, marred by teas. His hair is long and chestnut with streaks of auburn, and is pulled back with small pastel clips. His beard is auburn, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a Sage, his mother struggled to pay the bills. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.
Motivation: Wants to have a good time and be beloved; and he's looking for his big break
Ideals: Optimist, Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Actor
Voice: Squeaky
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 10)
Armor Class 12
Hit Points 41 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 110 pp. 1 Minor magic item.
Ulfgar Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a pastel shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, marred by beers. His long white hair reaches down to his waist. His amber unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Ulfgar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Poor. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Undercommon, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 6000 cp. Smoky quartz (70 gp). 1 Masterwork Common Melee.
Emerald Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'9" and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His left hand appears badly burned and disfigured. His brown fur has been sun bleached extensively. He has a dull look in his copper eyes.
Personality: Calm and collected, he is a well trained Spy. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Emerald grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.
Motivation: Wants to open a new tavern; and to be a laborer again
Ideals: Joker. Bonds: Job, Adventurer, Rich. Occupation: Spy
Voice: Spits words with contempt
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 33 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2000 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!