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Advanced [show]


Uthemar Teinithra, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. He has a very tight haircut. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. Uthemar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uthemar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: To find somewhere to settle down; and a rival would like him out of the picture

Flaws: Mundane. Bonds: Attractive, Military, Mentor, Criminal record. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Uthemar Teinithra, Male Elf Adept 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)12 (+1) 16 (+3)14 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 9000 cp.


Social Check DCs


Mugrunden Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a yellow scarf. He has a moderate pudge and is not very fit. He has done his best to style his brass crest to look like a famous performer. His eyes are likewise red.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Mugrunden would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a island tribe. His family was turned out during the war. He and his family wandered south to less war torn lands. He struck the Map Maker job and began his own company from there.

Motivation: To end his boredom; and sabotage a competitor

Flaws: PTSD, Mundane. Bonds: Job, Military, Nature. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Mugrunden Mohradyllion, Male Dragonborn Sorcerer 11
Medium (6'8") Dragonborn, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 75 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 18 (+4)13 (+1) 11 (+0)16 (+3)
Skills Athletics +8, Insight +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1700 gp.


Social Check DCs


Sindri Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with green pants, and carries longswords. He wears his hair in dreadlocks. His amber eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted, Optimist. Bonds: In love, Military. Occupation: Beggar

Voice: pre-pubescent

Attributes [hide]

Sindri Dunben, Male Gnome Rogue 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 20 gp. Zircon (20 gp).


Social Check DCs


Anselm Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His red hair is knotted and matted. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He exudes charisma. He is a tour de force of persuasion. He never wears the same outfit twice, unless he absolutely has to.

History: His father raised him in a mountain cabin. He has had some formal poetry training, and achieved minor success. He has achieved small success as a Barber.

Motivation: Expand his business.

Ideals: Artistic. Bonds: Poor, Attractive, Nature, Job. Occupation: Barber

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Everleigh, Male Human Monk 2
Medium (6'4") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)12 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 70 gp. 1 Half-Plate.


Social Check DCs


Flask Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a large grey jacket, and is pretty ugly. He wears his red fur up. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the west his family was never financially stable. Flask was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now travels the world, in search of power and loot.

Motivation: He feels threatened by others; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Religious, Poor, Adventurer. Occupation: Scribe

Voice: Farmer accent

Attributes [hide]

Flask Paws, Male Tabaxi Cleric 2
Medium (6'9") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)11 (+0) 16 (+3)14 (+2)
Skills Investigation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 90 gp.


Social Check DCs

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