Ar-Karo Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has a small bristly mustache and wavy golden hair. His face is scarred and worn.
Personality: He is overprotective of those who hire his services. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the east to a Bricklayer, Ar-Karo learned a great deal about his father's area of expertise. Ar-Karo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ar-Karo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has built up a small fortune and can afford his own way.
Motivation: Wants to have a good time and be beloved; and he has decided he is irredeemable
Ideals: Optimist. Flaws: Ugly. Bonds: Guardian, Job, Criminal record, Rich. Occupation: Bricklayer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Just what you see.
Richard Bentham, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy brown pantaloons and a grey scarf. He keeps his red hair in a pixie cut. He has a dull look in his green eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is frequently practicing swordplay.
History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He used his abilities to travel the world and help people.
Motivation: He is content; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Mundane. Bonds: Military, Poor, Immigrant. Occupation: Detective
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Medrash Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'8" southern man, he dresses well, typically a more casual-formal manner. He sports a flattop crest cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Medrash hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Medrash studied abroad. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.
Motivation: To share knowledge with the world.
Ideals: Artistic, Gifted. Bonds: Attractive, Immigrant, Poor. Occupation: Doctor
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Half-Plate.
Peren Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple white line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His white hair, when down, is lengthy. His hazel eyes peer out from beneath his Stetson black hat.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments
History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Gifted. Flaws: Mundane, PTSD. Bonds: Rich. Occupation: Body Guard
Voice: Low range voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 400 gp. 1 Hourglass. 1 Masterwork Thieves’ tools.
Ogthrak Hailey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His auburn hair is braided into rings. This blue eyed westerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born to a pair of adventurers, Ogthrak grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his music dream.
Motivation: To pay off his debts; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Antagonistic, PTSD. Bonds: Adventurer, Debt. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp. Brass mug with jade inlays (100 gp). Old masterpiece painting (1400 gp). 1 Minor magic item.
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