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Advanced [show]


Windy Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'8". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a lance. His fur is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Windy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and further expansion of business

Flaws: Disease. Bonds: Job, Family, Poor. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Windy Paws, Male Tabaxi Druid 8
Medium (6'8") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)17 (+3) 10 (+0)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Celestial, Gnoll, Goblin
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Just what you see.


Social Check DCs


Travok Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair and beard is wavy and long. His eyes are likewise brown. His teeth are white and perfect.

Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the west his family was never financially stable. Cursed with lycanthropy at a very young age, Travok has worked very hard to control his curse. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Expand his business.

Flaws: Disease, Secretive. Bonds: Attractive, Poor. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Travok Loderr, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Everburning torch.


Social Check DCs


Stannor Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He sports grey clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. He worked as a nervous Engraver and found it very stressful. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Insane. Bonds: Slave, Job, Nature. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Stannor Sunmeadow, Male Halfling Monk 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp.


Social Check DCs


Rivaan Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a red suit, green shirt, and white tie. His bronze crest is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: From birth he was tutored by a cruel and relentless mentor. Rivaan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rivaan decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic. Flaws: Racist. Bonds: Enemies, Mentor, Criminal record. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Rivaan Mohradyllion, Male Dragonborn Fighter 6
Medium (6'6") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)13 (+1) 16 (+3)14 (+2)
Skills Insight +6, Investigation +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 8000 sp. Smoky quartz (20 gp).


Social Check DCs


Aramil Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is renowned for his bright grey suits and hats. His skin is also unnaturally pale. He wears his chestnut hair up in a very large beehive style do. His eyes are amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses divination through singing.

History: Aramil was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. In the meantime he has taken over work as a Junk Dealer and occasionally as a mercenary.

Motivation: He has a crush on the local Painter; and he's attracted to the pc

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job, Adventurer, Has a crush. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Aramil Xistsrith, Male Elf Paladin 2
Medium (4'8") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)16 (+3) 15 (+2)15 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Gnoll, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Superior lock.


Social Check DCs

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