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Advanced [show]


Akmen Blur, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his purple hair. His eyes are likewise white.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and he is a bit of a kleptomaniac

Flaws: Disease. Bonds: Attractive, Criminal record, Adventurer. Occupation: Seamstress

Voice: Rolls R's

Attributes [hide]

Akmen Blur, Male Tiefling Barbarian 1
Medium (6'9") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)17 (+3) 16 (+3)14 (+2)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 13
Languages Common, Infernal, Undercommon, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Adam Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many brown ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is styled in orderly dreadlocks. His violet eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.

History: He is a Succubi in disguise. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He left for the south, certain he would find work there.

Motivation: He wants revenge against brigands; and a deep hatred of brigands

Ideals: Gifted. Flaws: Addict. Bonds: Adventurer, Immigrant, Enemies. Occupation: Stylist

Voice: High pitched and raspy

Attributes [hide]

Adam Ilphelkiir, Male Half-Elf Rogue 13
Medium (5'6") Half-Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 49 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 13 (+1)8 (-1)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 800 pp. Freshwater pearl (4 gp). Deep green spinel (130 gp). Black pearl (1400 gp). Star rose quartz (70 gp). Blue star sapphire (700 gp). Deep blue spinel (1400 gp). Black opal (700 gp). Lapis lazuli (4 gp). Azurite (4 gp). Banded agate (4 gp). Aquamarine (1400 gp). 1 Medium magic item.


Social Check DCs


Pelt In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears white leather gloves, a white jacket, and tight pants. He has wavy gray fur. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a ruthless business man, a trait he acquired from his father.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Guardian, Job, Criminal record. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Pelt In the Morning, Male Tabaxi Commoner 13
Medium (6'6") Tabaxi, Neutral Evil (CR 13)
Armor Class 14
Hit Points 86 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)19 (+4) 18 (+4)13 (+1) 12 (+1)14 (+2)
Skills Athletics +8, Medicine +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +5

Possessions: 1000 pp.


Social Check DCs


Morkral Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who tends to wear a large yellow jacket, he is not a threatening figure. His hair, while still mostly brown, has prominent grey streaks. His brown eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can't help but pocket interesting objects he comes across

History: When he was but 7 years old his parents immigrated from the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Morkral was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He has a crush on the local Stableman; and he would like to get married and retire

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Enemies, Has a crush. Occupation: Dyer

Voice: American accent

Attributes [hide]

Morkral Fallack, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 800 sp.


Social Check DCs


Ulfgar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. He is bald on top and has large auburn tufts of hair around his ears. He has hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He enjoys reading and quiet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with vampirism at a very young age, Ulfgar has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and he seems to be bored by most things

Ideals: Impeccable, Logical. Flaws: Ugly, Mundane, Disease. Occupation: Ploughman

Voice: Spanish accent

Attributes [hide]

Ulfgar Dankil, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Athletics +4, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 320 gp. 1 Masterwork Common Melee.


Social Check DCs

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