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NPC Generator

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Advanced [show]


Pallabar Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light white in addition to tight pants. His black hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small island village. Pallabar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love; and he desires power and/or immortality

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Nature, In love. Occupation: Tanner

Voice: Farmer accent

Attributes [hide]

Pallabar Sympony, Male Gnome Sorcerer 10
Small (3'8") Gnome, True Neutral (CR 10)
Armor Class 12
Hit Points 72 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 19 (+4)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Andram Bright, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his blue hair well, parting it to the left. His silver unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with lycanthropy at a very young age, Andram has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Military, Rich. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Andram Bright, Male Tiefling Expert 11
Medium (6'10") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 66 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2100 gp. Citrine (60 gp). Iolite (60 gp). Hematite (13 gp). Violet garnet (1000 gp). Red-brown spinel (150 gp). Amber (150 gp). Obsidian (13 gp). Carnelian (60 gp). Chrysoprase (60 gp). Amber (150 gp).


Social Check DCs


Hamil Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a large red jacket. His long golden hair reaches down to his waist. This blue eyed westerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the west to a Barber, Hamil learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Attractive, Job, Religious, Adventurer. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hamil Brightmoon, Male Halfling Adept 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Gnome, Giant
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melech Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely blue suit with tan socks and a vest with buckled shoes. His silver hair is lengthy and is close to two feet long. His eyes are gold and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Melech was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Logical. Flaws: Ugly, Cynical. Bonds: Poor. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Melech Knack, Male Tiefling Monk 14
Medium (6'5") Tiefling, Lawful Good (CR 14)
Armor Class 11
Hit Points 83 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 14 (+2)18 (+4)
Skills Intimidation +9, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 6000 gp. A silver and pearl hairclip (90 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Brass mug with jade inlays (400 gp). Silver ewer (90 gp). Gold music box (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Embroidered and bejeweled glove (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Feldûsh Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. His hair is short and silver. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the north. From there he went from mercenary job to mercenary job. He left for the north, certain he would find work there.

Motivation: He's in love; and obtaining odd cultural half-orc artifacts is his passion

Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Feldûsh Blankley, Male Half-Orc Aristocrat 5
Medium (6'8") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Investigation +6, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Aquan, Undercommon, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Obsidian (15 gp). Brown-green garnet (70 gp). Rock crystal (40 gp).


Social Check DCs

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