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NPC Generator

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Advanced [show]


Shamash Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a broad hat to hide his balding. His eyes are gold and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich, Mentor. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

Shamash Orexijandilin, Male Dragonborn Druid 9
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)11 (+0) 12 (+1)17 (+3)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 70000 cp. An abacus with copper, silver and gold markers (120 gp).


Social Check DCs


Gerard Davenport, Male Human [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he wears a worn and beaten armor. His red hair is smooth and relatively long. His brown eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Sensitive, Insane. Bonds: In love, Mentor, Criminal record. Occupation: Healer

Voice: pre-pubescent

Attributes [hide]

Gerard Davenport, Male Human Warrior 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp. 4 Smokesticks.


Social Check DCs


Howard Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His golden hair is knotted and matted. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Howard lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Howard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Criminal record, Enemies. Occupation: Butcher

Voice: Creaky witch voice

Attributes [hide]

Howard Jamjar, Male Halfling Bard 2
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)12 (+1) 16 (+3)18 (+4)
Skills Deception +6, History +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 110 gp.


Social Check DCs


Zed Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears just a brown suit, and sports empty pouches on his belt. He has a long blonde beard with little hanging trinkets. His eyes are brown and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Zed grew up listening to his father's many stories. He found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Optimist. Flaws: Impulsive. Bonds: Adventurer, Family, Enemies. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Zed Tewksbury, Male Half-Orc Druid 10
Medium (5'11") Half-Orc, Neutral Good (CR 10)
Armor Class 11
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 17 (+3)13 (+1)
Skills Animal Handling +7, History +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 190 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown costume with the symbols of strength on his torso. His brown fur is braided into rings. His thin eyebrows rest above his beady green eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Aura grew up listening to his mother's many stories. He dropped out of school before completing his studies. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to share knowledge with the world

Ideals: Persistence, Logical. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Aura Of Clay, Male Tabaxi Bard 11
Medium (6'4") Tabaxi, Neutral Good (CR 11)
Armor Class 13
Hit Points 50 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Athletics +4, Stealth +7
Senses Passive Perception 10
Languages Common, Goblin, Giant, Orc
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333100

Possessions: 900 gp. Deep blue spinel (1200 gp). Obsidian (8 gp). Obsidian (8 gp). Tiger eye turquoise (8 gp). Chrysoberyl (90 gp). Sard (20 gp). Jasper (20 gp). Blue quartz (8 gp).


Social Check DCs

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