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Advanced [show]


Greethen Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying bronze crest a little too much giving a sharp bronze color. He has gleaming, smiling red eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a minor phobia of water and hates getting wet.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He loathes his own lifestyle; and his religion dominates his actions

Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Religious, Mentor. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Greethen Orexijandilin, Male Dragonborn Warrior 12
Medium (6'2") Dragonborn, Lawful Evil (CR 12)
Armor Class 12
Hit Points 124 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)18 (+4) 17 (+3)17 (+3)
Skills Persuasion +7, Stealth +6
Senses Passive Perception 13
Languages Common, Giant, Aquan, Infernal, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 2000 gp. Solid gold idol (700 gp). A delicate brass dragon egg (100 gp). Solid gold idol (700 gp). Brass mug with jade inlays (600 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Namfoodle Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his longbow ready. He has silver hair. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Namfoodle isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. His job bores him to no end. He has decided to make it more interesting.

History: Born in the north to a Mercenary, Namfoodle learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture

Ideals: Fighting, Impeccable. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Namfoodle Loofollue, Male Gnome Druid 1
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)16 (+3) 16 (+3)17 (+3)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Auran, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp.


Social Check DCs


Pelt Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. He has moderate length red fur. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Pelt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pelt. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he loathes his own lifestyle

Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Military, Criminal record. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Pelt Candle, Male Tabaxi Ranger 3
Medium (5'4") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 15 (+2)19 (+4)
Skills Investigation +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Diggory Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail, he is not a threatening figure. He keeps his blonde hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Extrovert, Persistence, Entrepeneur. Flaws: Insane. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Diggory Callan, Male Half-Elf Ranger 4
Medium (4'11") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 13 (+1)18 (+4)
Skills Insight +3, Performance +6
Senses Passive Perception 11
Languages Common, Elven, Druidic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Efferil Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright red and tan, and wears rings and necklaces with large, colorful gems and is in decent physical shape. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Efferil isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. A true patriot, Efferil would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable, Fighting. Bonds: Rich, Military, Job, Criminal record. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Efferil Sylvaranth, Male Elf Rogue 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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