Tim Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt with thin violet vertical stripes and black pants. His auburn hair is unkempt and raggedy. His eyes are likewise blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Joker, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 54 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 2700 gp. Jasper (70 gp). Star rose quartz (70 gp). Red garnet (160 gp). Sard (70 gp). Deep green spinel (160 gp). Sard (70 gp). Violet garnet (1500 gp). Brown-green garnet (160 gp). Iolite (70 gp). Jet (160 gp).
Hadarai Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his kukri. He is muscular with a powerful set of arms. He has no hair. He tend to wears goggles to shield his eyes.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Banker, Hadarai learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Banker. He struck the Banker job and began his own company from there.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he wants revenge against drow
Flaws: Ugly. Bonds: Enemies, Adventurer, Job. Occupation: Banker
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Smoking Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his gray fur well, parting it to the left. His yellow eyes dart from person to person.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Smoking is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise his children well.
Ideals: Fighting, Athletic, Entrepeneur. Bonds: Attractive, Family, Rich. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 49 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Horhog Pickering, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His top hat is riddled with cuts and holes. His blue eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and to settle down with his crush
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 15)
Armor Class 10
Hit Points 78 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
Possessions: 2000 gp. Gold music box (1000 gp). A delicate silver chain set with a tourmaline (50 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Carved bone or ivory statuette (50 gp). Gold music box (1000 gp).
Erky Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He carries with him a set of crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his red hair. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He feeds upon the attention of others.
History: Born in the east his family was never financially stable. Through the years after Erky was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Erky's father didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erky fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Barrister
Voice: pre-pubescent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 17000 sp. 1 Minor magic item.
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