Dustin Denholm, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. His golden hair is lengthy and is close to two feet long. His eyes are violet and he is always smoking a pipe.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the south his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Flaws: Shy, Racist. Bonds: Attractive, Adventurer, Poor. Occupation: Mason
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 73 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 4000 sp. Embroidered silk and velvet mantle with numerous moonstones (1400 gp).
Flame Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy lavender fur. He wears a tight fitting tan shirt and pants. He has a hunchback. His broad hat is riddled with cuts and holes. He has several tiny topaz earrings on each ear.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He left for the west, certain he would find work there.
Motivation: He is greedy.
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 32 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 46000 sp.
Erevan Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This man wears professional attire, and sports empty pouches on his belt. His white hair is lengthy and is close to two feet long. His eyes are a pleasant hazel.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Opinionated. Bonds: Attractive, Nature, Adventurer. Occupation: Sellsword
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Charles Tenley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and prefers to wear blue clothing when he does not wear armor. His skin is also unnaturally pale. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He has a dull look in his blue eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.
History: Gifted from a young age, Charles studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He got away from his former life and has fallen to alcoholism.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict. Bonds: Job, Criminal record. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 79 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1400 gp.
Nalral Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is always cut to a buzz. His violet unseeing eyes seem to look past you.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Nalral was left his mother's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Criminal record, Military. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
