Pijjirik Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His red crest is smooth and relatively long. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful brothel owner made him what he is. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pijjirik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Dragonborn people; and dragonborn compassion
Ideals: Fighting, Professionalism. Flaws: Hedonist, Racist. Bonds: Mentor. Occupation: Tailor
Voice: French accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Orc
Attacks Melee +7 / 1d8+5, Ranged +4 / 1d8+2, Grapple +5
Possessions: 200 gp. Red-brown spinel (120 gp). Coral (120 gp). Obsidian (12 gp).
Sammal Quest, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He prefers to wear blue pants and tee shirts. He sports a flattop hair cut. His eyes are likewise silver. His teeth are white and perfect.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.
History: Sammal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Addict. Bonds: Attractive, Poor. Occupation: Detective
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Hugh Barton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear yellow clothing when he does not wear armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He loves telling others what to do and how they should feel about things. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Architect, who enjoyed hunting, Hugh was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hugh took refuge in the large cave and found the beat up shield and armor he uses now. He left for the west, certain he would find work there.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Opinionated. Bonds: Attractive, Religious, Nature, Immigrant, Family. Occupation: Spy
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Rose (40 gp). 1 Small steel mirror.
Beast Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a white and red robe with the hood down. He has wavy beige fur. His eyes are likewise copper.
Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Beast does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC.
Flaws: Disease, Depressed, Antagonistic. Bonds: Military, Nature. Occupation: Sailor
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1200 sp. 3 Acid flasks.
Sark Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tan collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His long auburn hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in a small island village. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He left for the north, certain he would find work there.
Motivation: He wants to meet his childhood hero.
Ideals: Passionate. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Sage
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.
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