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NPC Generator

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Advanced [show]


Anverth Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Sellsword. He has a slight overbite and is overall scrawny. He wears his brown hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of giants once and for all.

History: A powerful necromancer made him what he is. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: He is unsatisfied with his job; and someone believes him a fraud

Flaws: Cynical. Bonds: Job, Attractive, Enemies, Mentor. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Anverth Scheppen, Male Gnome Ranger 3
Small (3'7") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Fibblestib Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. He keeps his long black hair kept up in a rat tail. He has several tiny topaz earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a ruthless business man, a trait he acquired from his father.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero.

Ideals: Entrepeneur. Flaws: Depressed, Disease. Bonds: Rich, Adventurer. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Fibblestib Pingun, Male Gnome Rogue 6
Small (3'6") Gnome, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Deception +3, Stealth +7
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears just a green suit. His fur is greying and his face has many wrinkles. His eyes are yellow and beady.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast plains. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Joker, Gifted. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Seven Fang, Male Tabaxi Monk 18
Medium (6'3") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 11
Hit Points 140 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 15 (+2)17 (+3)
Skills Acrobatics +7, Persuasion +9
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +9

Possessions: 16000 gp. Embroidered silk and velvet mantle with numerous moonstones (1800 gp). A silver and pearl hairclip (40 gp). Jeweled anklet (3000 gp). A roughly beaten golden orb (30 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp). Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (1800 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Silver comb with moonstones (700 gp). Embroidered and bejeweled glove (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Fire opal pendant on a fine gold chain (2200 gp). A delicate silver chain set with a tourmaline (40 gp). A roughly beaten golden orb (30 gp). A delicate silver chain set with a tourmaline (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Fire opal pendant on a fine gold chain (2200 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). 1 Medium magic item.


Social Check DCs


Cairn Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of his god on his torso. He has done his best to style his chestnut hair to look like a famous performer. He has silver eyes and a violet hat with a black feather.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can't help but pocket interesting objects he comes across

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Cairn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cairn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and tiefling compassion

Ideals: Artistic. Flaws: Racist. Bonds: Criminal record, Has a crush. Occupation: Unemployed

Voice: Tuts and clicks tongue

Attributes [hide]

Cairn Tragedy, Male Tiefling Aristocrat 6
Medium (6'4") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 600 gp. Deep blue spinel (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Thomas Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries kukris. His white hair is cut short. He has hazel eyes.

Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Courier father left him crippled. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting. Flaws: Shy, Impulsive, Disease, Insomniac. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Thomas Winterbourne, Male Human Druid 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 14 (+2)8 (-1)
Skills Investigation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs

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