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NPC Generator

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Advanced [show]


Ar-Gul Clinton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries a battered hammer and tarnished crossbow as well. His long blonde hair reaches down to his waist. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.

History: He comes from a rich eastern family. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Rich. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Ar-Gul Clinton, Male Half-Orc Ranger 2
Medium (6'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 16 (+3)8 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1100 sp. 1 Masterwork Heavy steel shield.


Social Check DCs


Borun Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely green suit with violet socks and a vest with buckled shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is smooth and relatively long. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also is a firm believer in the manly ideal.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Borun took refuge in the large cave and found the beat up nunchaku and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To unite with his brother; and to reunite with his old friends

Flaws: Antagonistic, Impulsive. Bonds: Nature, Adventurer, Family. Occupation: Shepherd

Voice: Low and grunting

Attributes [hide]

Borun Strongbones, Male Halfling Aristocrat 14
Small (3'1") Halfling, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 51 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 14 (+2)18 (+4)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 800 pp. Jeweled electrum ring (5000 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (60 gp).


Social Check DCs


Nuraval Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light tan in addition to tight pants. He has done his best to style his brown hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Nuraval hails from a village terrorized by illithids. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Nuraval began to lead the lost caravan. By chance he met his sister recently and the two have been together since.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and dwarven compassion

Ideals: Entrepeneur. Flaws: Racist. Bonds: Job, Family, Enemies. Occupation: Miller

Voice: German accent

Attributes [hide]

Nuraval Daerdahk, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 1200 sp. Star rose quartz (20 gp). 4 Alchemist’s fire.


Social Check DCs


Alexandre Richie, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is still thick. His eyes are violet and he is always smoking a pipe.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gifted from a young age, Alexandre studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Money/treasure; and seeks redemption

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Enemies, Criminal record. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Alexandre Richie, Male Half-Elf Bard 1
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 130 gp.


Social Check DCs


Cockaby Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'5", this man wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is greasy and uncared for. His brown unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has all his life been fascinated with dancing.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Disease, Antagonistic. Bonds: Rich. Occupation: Sage

Voice: Relaxed voice

Attributes [hide]

Cockaby Pilwicken, Male Gnome Bard 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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