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NPC Generator

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Advanced [show]


Roger Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. With a patchy red beard and wild red hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Flaws: Shy. Bonds: Immigrant, Religious, Adventurer, Nature. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Roger Marlowe, Male Human Aristocrat 11
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 54 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +7, History +6
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +6

Possessions: 600 gp. Red spinel (140 gp). Star ruby (1300 gp). Azurite (15 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He has the majority of his body covered in plate. His long black fur is drawn into a two foot long braid. His hazel eyes are slightly larger than normal.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.

History: He was born several months after his father was called into army service. He worked as a nervous Crown-heir and found it very stressful. He has achieved small success as a Crown-heir.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Secretive. Bonds: Military, Job. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Trail Fang, Male Tabaxi Expert 8
Medium (6'0") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)14 (+2) 11 (+0)10 (+0)
Skills Insight +3, Performance +3
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. Rhodochrosite (5 gp).


Social Check DCs


Bhevek Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a tight fitting brown shirt and pants, marred by teas. His auburn hair is unkempt and raggedy. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Bhevek was left his mother's suit of armor and trained in its use and care. He was granted divine powers by his dying brother.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Crown-heir

Voice: Sore throat, cough

Attributes [hide]

Bhevek Shadowquick, Male Halfling Rogue 7
Small (3'3") Halfling, Lawful Good (CR 7)
Armor Class 16
Hit Points 47 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 16 (+3)15 (+2) 18 (+4)13 (+1)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 14
Languages Common, Halfling, Aquan, Terran
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +5

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Silent Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. He has cinnamon fur. His eyes are blue.

Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Interpreter, Silent learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has set out to sabotage the competition.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Joker. Bonds: Job, Criminal record. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Silent Paws, Male Tabaxi Barbarian 13
Medium (5'0") Tabaxi, Neutral Evil (CR 13)
Armor Class 13
Hit Points 120 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)17 (+3) 13 (+1)12 (+1)
Skills History +7, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Terran
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 100 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Carved bone or ivory statuette (80 gp). Jeweled electrum ring (3000 gp). Silver comb with moonstones (100 gp). Fire opal pendant on a fine gold chain (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a green suit. His long white hair reaches down to his waist. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Vondal was raised in a hard working conservative environment. Vondal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Flaws: Addict. Bonds: Immigrant, Adventurer, Job, Enemies. Occupation: Dyer

Voice: Stutters

Attributes [hide]

Vondal Helcral, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 12 (+1)8 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 sp.


Social Check DCs

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