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NPC Generator

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Advanced [show]


Ralf Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. His brown hair is greasy and uncared for. He has gleaming, smiling green eyes.

Personality: His tongue was cut out and he uses sign language. Ralf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Ugly, Disease, Hedonist. Bonds: Poor, Adventurer. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Ralf Accord, Male Half-Elf Fighter 1
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 30 gp.


Social Check DCs


Burgell Sympony, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is brown. His hazel eyes dart from person to person.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.

Motivation: To be a Fletcher again; and find a way to reverse the transformation of his sister

Flaws: Disease. Bonds: Criminal record, Religious, Family, Job. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Burgell Sympony, Male Gnome Ranger 7
Small (3'6") Gnome, True Neutral (CR 7)
Armor Class 11
Hit Points 56 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)17 (+3) 12 (+1)17 (+3)
Skills Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Orc, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 8000 sp. Fire opal (1300 gp).


Social Check DCs


Arnold Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is blonde and curly. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.

History: Arnold was born in the south. At a young age he loved to build and create. A gifted student he started as a Barkeep, but he got bored and became a Dyer. In the meantime he has taken over work as a Dyer and occasionally as a mercenary.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Joker, Logical, Persistence. Bonds: Adventurer, Job. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Arnold Caerdonel, Male Half-Elf Adept 11
Medium (5'2") Half-Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 79 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)17 (+3) 14 (+2)14 (+2)
Skills Intimidation +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Dwarven, Infernal, Halfling
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 29000 sp. Star rose quartz (80 gp). White pearl (60 gp). Moonstone (80 gp). Pink pearl (60 gp). Tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dondon Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Bricklayer. His silver hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.

History: Dondon lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Shoemaker, but he was a colossal failure. By chance he met his brother recently and the two have been together since.

Motivation: To protect his home; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Selfish. Bonds: Adventurer, Family, Job, Guardian. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Dondon Kettlewhistle, Male Halfling Cleric 14
Small (3'2") Halfling, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 74 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Survival +6
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: Alexandrite (700 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamior Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is portly but not overly obese. He wears his hair in dreadlocks. His eyes are green.

Personality: Thamior speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Job. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Thamior Ariessus, Male Elf Rogue 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 2100 sp.


Social Check DCs

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