Three On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'1" and is wearing the road beaten gear of a warrior. His right hand appears badly burned and disfigured. His white fur is still thick. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Three will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: To find somewhere to settle down; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Extrovert. Flaws: Insane, Mundane. Bonds: Religious. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 50 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Auran, Draconic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 2400 gp.
Theobald Wallace, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a tan coat with black slacks. He is bristling with hidden weapons, mostly glaives and lances. His black hair has been sun bleached extensively. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Half-Elves. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has comitted a past crime that haunts him to this day; and money/treasure
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Adventurer, Rich. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 900 gp.
Elaim Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears bulky black painted plate armor. His black hair is braided into rings. His eyes are likewise amber.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.
History: He got into the Laborer business at a young age. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He now owns his own business.
Motivation: To reunite with his absent father; and he desires power and/or immortality
Ideals: Persistence. Flaws: Addict. Bonds: Job, Adventurer, Family. Occupation: Laborer
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 9)
Armor Class 12
Hit Points 53 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zûgor Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a tan shirt with thin grey vertical stripes and black pants. His brown hair is unkempt and raggedy. His violet unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Zûgor has worked very hard to control his curse. After a long history of fighting, Zûgor and his spouse have recently divorced.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Ugly, Disease, Antagonistic, Fearful. Bonds: Poor. Occupation: Barrister
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp.
Fargrim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he is typically in his Barkeep uniform, and is pretty ugly. His auburn hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the east to a Barkeep, Fargrim learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Barkeep soon after.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 350 gp.
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