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NPC Generator

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Advanced [show]


Charles Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He desires power and/or immortality; and to settle down with his crush

Ideals: Athletic. Bonds: Criminal record, Nature, Has a crush, Adventurer. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Charles Marlowe, Male Human Cleric 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 sp.


Social Check DCs


Nykkan Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. He has dyed his greying blue crest a little too much giving a sharp blue color. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to loving parents in a slum to the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nykkan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nykkan. He used his abilities to trick people and travel the world for free.

Motivation: Wants to work out more often; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Shy. Bonds: Enemies, Poor, Criminal record. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Nykkan Vangdondalor, Male Dragonborn Barbarian 18
Medium (6'7") Dragonborn, Chaotic Neutral (CR 18)
Armor Class 11
Hit Points 179 (18d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 14 (+2)15 (+2)
Skills Investigation +6, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2

Possessions: 900 pp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Sapphire pendant on gold chain (2600 gp). Solid gold idol (900 gp). Gold music box (1000 gp). Fire opal pendant on a fine gold chain (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). An abacus with copper, silver and gold markers (40 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.


Social Check DCs


Arannis Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in black turtlenecks beneath a blue coat with red slacks. He has a very tight haircut. His green eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.

History: Sold as a small child to a brothel owner, Arannis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal music training, and achieved minor success. He has set out to sabotage the competition.

Motivation: To be a Butcher again; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting, Artistic. Flaws: Greedy. Bonds: Mentor, Job. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Arannis Sylvaranth, Male Half-Elf Sorcerer 9
Medium (5'0") Half-Elf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 11 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)10 (+0) 14 (+2)12 (+1)
Skills History +3, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1000 gp. Emerald (700 gp). Star ruby (700 gp). Sardonyx (80 gp). Blue star sapphire (700 gp). Chrysoberyl (40 gp). Coral (40 gp). Coral (40 gp). Red garnet (40 gp). 1 Minor magic item.


Social Check DCs


Cairn Guile, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and is pretty ugly. His black hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in the west to a Assassin, Cairn learned a great deal about his mother's area of expertise. A gifted student he started as a Interpreter, but he got bored and became a Assassin. He then took over the family business and is one of the better Assassin for hire.

Motivation: Sabotage a competitor; and he wants revenge against gnolls

Flaws: Ugly. Bonds: Poor, Guardian, Enemies, Job. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cairn Guile, Male Tiefling Aristocrat 6
Medium (6'6") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3

Possessions: Bloodstone (60 gp). Moonstone (60 gp). Emerald (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Khrosh Snowdon, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright brown suits and hats. His auburn hair is knotted and matted. His face is scarred and worn.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Khrosh is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Khrosh has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Many brigands want him driven away; and revenge

Ideals: Philantrophist, Justice. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Khrosh Snowdon, Male Half-Orc Wizard 7
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)11 (+0) 14 (+2)12 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: Alexandrite (1100 gp). Alexandrite (1100 gp). Citrine (70 gp).


Social Check DCs

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