Naal Holimion, Male Elf [Permalink]
Personal [hide]
Description: He wears a yellow deerstalker hat and yellow clothes. He is bristling with hidden weapons, mostly sais and spears. His blonde hair is unkempt and raggedy. His amber eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Energy wise he seems alert and responsive.
History: Naal lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Ideals: Professionalism. Flaws: Ugly. Bonds: Criminal record, Poor, Enemies, Family. Occupation: Map Maker
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Breastplate.
Wymar Harrington, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. His eyes are blue and beady.
Personality: He is mildly Human supremacist, though he does not identify as such. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people.
Ideals: Athletic. Flaws: Ugly, Racist, Insane. Bonds: Criminal record. Occupation: Dilettante
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. Golden pearl (50 gp). Tiger eye turquoise (16 gp). 1 Minor magic item. 1 Minor magic item.
Salasar Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy green suit. His black crest is lengthy and is close to two feet long. His red eyes dart from person to person to random spaces in the air.
Personality: He is overprotective of those who hire his services. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He got into the Brewer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He has since lost track of the people in his past.
Motivation: He's in love.
Bonds: Attractive, Guardian, Has a crush, Job, Family. Occupation: Brewer
Voice: Low range voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 200 gp. Star rose quartz (40 gp). Freshwater pearl (15 gp). Moonstone (40 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. He wears his white hair down. His eyes are amber and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gomory was born with his father's beautiful face. A gifted student he started as a Server, but he got bored and became a Cook. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He loathes his own lifestyle; and balancing his hectic life and new cook responsibilities is difficult
Ideals: Joker. Flaws: Fearful, Depressed. Bonds: Attractive, Job, Has a crush. Occupation: Cook
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Breastplate.
Sethrekar Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a yellow coat over a red low-cut shirt, and a small hat upon his head. His whole body is exceptionally muscular. His brass crest is unkempt and raggedy. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Sethrekar studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Poor, Adventurer. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Dwarven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 pp.
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Their contribution stands as a beacon of hope for all adventurers!
