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NPC Generator

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Advanced [show]


Trey Chatham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, grey, dusty cloak and is in decent physical shape. His moppish white hair is in a traditional bowl cut. He has blue eyes and a grey hat with a green feather.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Trey lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Since then, he has sought to make the best of life.

Motivation: Seeks redemption.

Ideals: Optimist. Bonds: Criminal record, Family. Occupation: Mortician

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trey Chatham, Male Human Warlock 2
Medium (6'6") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)17 (+3) 10 (+0)18 (+4)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 10
Languages Common, Infernal, Draconic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 10000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Barendd Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a brown suit. With bright chestnut hair and a scraggly beard. He has a dull look in his brown eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Mentor. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Barendd Lutgehr, Male Dwarf Sorcerer 10
Medium (4'1") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 46 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)18 (+4) 10 (+0)11 (+0)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Druidic, Orc, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666653000

Possessions: 1200 gp. A roughly beaten golden orb (90 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Sapphire pendant on gold chain (500 gp). Large well-done wool tapestry (100 gp). An abacus with copper, silver and gold markers (90 gp). 1 Minor magic item.


Social Check DCs


Harbek Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He is physically well-built. He wears his blonde hair up. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: Many goblins want him driven away; and revenge

Ideals: Gifted. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Enemies. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Harbek Bloodkith, Male Dwarf Druid 5
Medium (4'2") Dwarf, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)16 (+3) 13 (+1)9 (-1)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp.


Social Check DCs


Henry Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of his god around his neck, and a glaive on his belt. His white hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Henry Wilmont, Male Half-Elf Monk 3
Medium (5'3") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 15 (+2)17 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Fire opal pendant on a fine gold chain (700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Trynnicus Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white crest. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a hunchback. He wears a Stetson hat to hide his balding. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He likes to make people angry or surprised. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born a particularly ugly child, much to the horror of his parents. Trynnicus was born on a far northern desert where he grew up under the tutelage of his father, an expert Fortune-teller. After a long history of fighting, Trynnicus and his spouse have recently divorced.

Motivation: He is unsatisfied with his job; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Trynnicus Hshhsstoroth, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)10 (+0) 9 (-1)16 (+3)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 3000 cp.


Social Check DCs

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