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Advanced [show]


Kellen Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. His skin is fair and his fingers are delicate and long. He has done his best to style his black hair to look like a famous performer. His thin eyebrows rest above his beady gray eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a Detective soon after.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Sensitive. Bonds: Rich, Family, Job. Occupation: Detective

Voice: Laughs frequently while speaking

Attributes [hide]

Kellen Gimlen, Male Gnome Sorcerer 7
Small (3'3") Gnome, Neutral Good (CR 7)
Armor Class 12
Hit Points 44 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)12 (+1) 16 (+3)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 8000 sp.


Social Check DCs


Thoradin Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered mace and tarnished longsword as well. His chestnut hair is knotted and matted. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a very good compulsive liar and kleptomaniac.

History: Thoradin hails from a village terrorized by brigands. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Thoradin began to lead the lost caravan. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Laborer

Voice: Speaks through clenched teeth

Attributes [hide]

Thoradin Gorunn, Male Dwarf Barbarian 11
Medium (3'11") Dwarf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 82 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)18 (+4) 14 (+2)13 (+1)
Skills History +8, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Terran, Giant, Orc
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 800 gp. Golden circlet with four aquamarines (6000 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp).


Social Check DCs


Varis Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears green painted combat armor at almost all times. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Gifted from a young age, Varis studied abroad. He has had some formal painting training, and achieved minor success. He has since lost track of the people in his past.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic, Gifted. Bonds: Religious, Family. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

Varis Rothenel, Male Elf Cleric 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 15 (+2)10 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs


Anverth Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are likewise amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Anverth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anverth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Flaws: Hedonist, Ugly. Bonds: Poor. Occupation: Shoemaker

Voice: Smoker's lung

Attributes [hide]

Anverth Waggletop, Male Gnome Wizard 3
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Solid gold idol (400 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Naal Floshem, Male Elf [Permalink]

Personal [hide]

Description: A 5'0" northern man, he wears a black armored body suit, with a simple blue line shooting up and back down. He keeps his long chestnut hair kept up in a rat tail. His amber eyes peer out from beneath his small black hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Naal was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. A few years later when the south was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to reunite with his old friends

Bonds: Guardian, Adventurer, Poor, Immigrant. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Naal Floshem, Male Elf Ranger 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs

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