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NPC Generator

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Advanced [show]


Gimurt Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. He wears an eyepatch.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Barber job and began his own company from there.

Motivation: Further expansion of business.

Flaws: Ugly, Depressed, Secretive. Bonds: Rich, Job. Occupation: Barber

Voice: Whispers

Attributes [hide]

Gimurt Daraln, Male Dwarf Adept 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)11 (+0) 11 (+0)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1000 cp.


Social Check DCs


Thradal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears light armors faded through time and improper care. His black hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Fearful. Bonds: Slave, Mentor. Occupation: Body Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Thradal Loderr, Male Dwarf Barbarian 11
Medium (4'2") Dwarf, True Neutral (CR 11)
Armor Class 12
Hit Points 131 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 20 (+5)12 (+1) 12 (+1)14 (+2)
Skills Medicine +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2700 gp. Tiger eye turquoise (4 gp). Rock crystal (80 gp). Moss agate (4 gp). Azurite (4 gp). Rock crystal (80 gp). Moss agate (4 gp). Aquamarine (600 gp). Citrine (80 gp).


Social Check DCs


Merihim Art, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears green trousers with black and brown striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His thin eyebrows rest above his beady red eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a mountains tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural tiefling artifacts is his passion

Flaws: Ugly, Emotional. Bonds: Adventurer, Nature, Military. Occupation: Scribe

Voice: Can't modulate volume

Attributes [hide]

Merihim Art, Male Tiefling Aristocrat 18
Medium (5'1") Tiefling, Neutral Good (CR 18)
Armor Class 12
Hit Points 105 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)14 (+2) 14 (+2)18 (+4)
Skills Insight +8, Intimidation +10
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +10 / 5d6+4, Ranged +8 / 5d6+2, Grapple +4

Possessions: 3000 gp. Cloth of gold vestments (90 gp). Solid gold idol (500 gp). An abacus with copper, silver and gold markers (90 gp). Cloth of gold vestments (90 gp). Jeweled gold crown (4000 gp). Solid gold idol (500 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Silver comb with moonstones (300 gp). A necklace of small pink pearls (1000 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).


Social Check DCs


Erky Welber, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tan armored body suit, with a simple green line shooting up and back down, and a wedding ring on his left hand. His head has been shaved. His eyes are gray and beady.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and a deep hatred of gnolls

Ideals: Joker. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Erky Welber, Male Gnome Adept 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. 1 Climber’s kit. 1 Good lock. 1 Masterwork manacles. 1 Spyglass.


Social Check DCs


Hadarai Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a tan scarf. He carries with him a set of maces, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Elven conditions. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Insomniac, Racist. Bonds: Religious. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Hadarai Iranapha, Male Elf Warlock 1
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Draconic, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 120 gp. 1 Banded mail.


Social Check DCs

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