Purban Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and wears brown painted combat armor at almost all times. He has moderate length brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bowyer father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To get a good night's sleep.
Flaws: Antagonistic, Disease, Insomniac. Bonds: Adventurer. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 45 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 7000 sp.
Ishmoz England, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has a large tan mantle and cape that has been intricately interwoven into his violet robe. He has done his best to style his golden hair to look like a famous performer. His ears are large.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.
History: He was born in the north, but his parents moved at a very young age to the east. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He left for the north, certain he would find work there.
Motivation: Doesn't want to be a Shoemaker and was forced into it by his family.
Flaws: Ugly, Lazy, Racist. Bonds: Family, Immigrant. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
Possessions: 200 gp. 1 Minor magic item.
Lewis Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a black vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his brown hair up. He has a dull look in his blue eyes.
Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His mother raised him in a mountain cabin. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Sage job and began his own company from there.
Motivation: Sabotage a competitor; and meet up once more with his childhood friend
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Sage
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 |
Possessions: 700 gp.
Azgrom Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Layabout. His hair is short and golden. His blue eyes lackadaisically let the world flow into them.
Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. He is lazy, self-centered, vain, and jealous.
History: The child of a Unemployed, who enjoyed hunting, Azgrom was taken on many hunting expeditions. His childhood dream was to be a Unemployed, but he was a colossal failure. He has drifted from career to career and currently works as a Layabout.
Motivation: He's in love; and he has money and likes to spend it
Flaws: Selfish. Bonds: Attractive, Has a crush, Nature, Job, Rich. Occupation: Layabout
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 92 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 10000 sp. Golden yellow topaz (1600 gp).
Robert Davenport, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he dresses in grey turtlenecks beneath a blue coat with brown slacks. His long black hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. As long as the job gets done he does not care how it got done.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Robert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Sculptor.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Slave, Military. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp. Coral (60 gp).
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