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NPC Generator

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Advanced [show]


Odo Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his greatsword. He carries with him a set of greatswords on his belt, each one with a sapphire on the hilt. He has wavy chestnut hair. He has green eyes.

Personality: Odo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: Born in the south his family was never financially stable. He has had some formal dancing training, and achieved minor success. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Artistic, Persistence. Bonds: Poor. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Odo Bradly, Male Human Aristocrat 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)17 (+3) 13 (+1)9 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 11
Languages Common, Druidic, Giant, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 gp.


Social Check DCs


Manfred Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. His white hair has been sun bleached extensively. His amber eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He can't help but pocket interesting objects he comes across

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he has passion for adventuring and risk

Ideals: Fighting. Bonds: Guardian, Criminal record, Nature, Adventurer, Job. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Manfred Othronus, Male Half-Elf Aristocrat 4
Medium (5'3") Half-Elf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Nature +3, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 14000 cp. Rich purple corundum (1100 gp). Freshwater pearl (5 gp).


Social Check DCs


Gerard Branson, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. He has red hair. His hazel eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to get a good night's sleep

Ideals: Opinionated, Philantrophist. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Gerard Branson, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 14 (+2)14 (+2)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Gorgûm Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of his god around his neck, and a flail on his belt. He wears his golden hair down. His eyes are a pleasant brown.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He feeds upon the attention of others.

History: Gorgûm was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting, Optimist. Bonds: Attractive, Poor, Adventurer. Occupation: Servant

Voice: French accent

Attributes [hide]

Gorgûm Cooper, Male Half-Orc Rogue 5
Medium (6'10") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Athletics +6, Investigation +5
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). An abacus with copper, silver and gold markers (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp).


Social Check DCs


Goroth Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'7". He wears tan trousers with black and brown striped suspenders. He wears various colorful collared shirts, and his gloved hand is found clutching a bow. He has a very tight haircut. His amber eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Server arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Rich, Military. Occupation: Server

Voice: Low range voice

Attributes [hide]

Goroth Wakefield, Male Half-Orc Wizard 3
Medium (5'7") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)7 (-2) 14 (+2)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp.


Social Check DCs

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