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NPC Generator

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Advanced [show]


Bucklal Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his red hair in a flapper bob. He has gleaming, smiling blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Bucklal was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bucklal's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Ideals: Athletic, Logical. Flaws: Antagonistic, Mundane. Occupation: Healer

Voice: pre-pubescent

Attributes [hide]

Bucklal Leagallow, Male Halfling Fighter 15
Small (3'4") Halfling, Neutral Good (CR 15)
Armor Class 13
Hit Points 79 (15d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +7
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Goblin
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 4000 gp. Smoky quartz (50 gp). Azurite (16 gp). Rhodochrosite (16 gp). Tiger eye turquoise (16 gp). Hematite (16 gp). Eye agate (16 gp). Silver pearl (60 gp). Bloodstone (50 gp). Black star sapphire (1500 gp). Alexandrite (1200 gp). Red-brown spinel (60 gp). Red garnet (60 gp). Black pearl (1200 gp). Smoky quartz (50 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vrondiss Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a grey and black robe with the hood down. His black crest is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Vrondiss does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He feels kind of lost in life; and his religion dominates his actions

Flaws: Disease, Depressed. Bonds: Attractive, Military, Religious. Occupation: Knight

Voice: Speaks with a cold

Attributes [hide]

Vrondiss Yarjerit, Male Dragonborn Sorcerer 2
Medium (6'7") Dragonborn, Neutral Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)16 (+3) 11 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Auran, Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1700 sp. 1 Climber’s kit.


Social Check DCs


Medrash Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He sports a flattop crest cut. His eyes are red.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a plains tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and regain custody of his son

Flaws: Depressed, Secretive. Bonds: Attractive, Nature, Family. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Medrash Fharngnarthnost, Male Dragonborn Wizard 9
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 41 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills History +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man wears a tan top hat and tan clothes. His clothes are grease stained in places. His silver hair is still thick. He has green eyes and a tan hat with a pastel feather.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Hupe and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Gifted, Logical. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Hupe Wiseacre, Male Halfling Bard 4
Small (3'1") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 17 (+3)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 1 Minor magic item.


Social Check DCs


Euron Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern man wears a yellow costume with the symbols of death on his torso. His dark red hair is matted, messy, and big. He wears an eyepatch.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his mother was called into army service. When Euron reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Military. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Euron Enigma, Male Tiefling Bard 2
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)18 (+4) 17 (+3)20 (+5)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Gnome, Draconic, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143000000

Possessions: 1 Magnifying glass.


Social Check DCs

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