Fenriz Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a perfectly clean shirt and pair of pants. He has wavy red hair. His half smiles and white eyes are beguiling and draw you in.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is an amazing painter.
History: He was born the only child of a wealthy merchant. He moved out north to avoid the crime he committed. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is wracked by social anxiety; and a rival would like him out of the picture
Ideals: Gifted, Entrepeneur. Flaws: Shy, Fearful. Bonds: Attractive, Criminal record. Occupation: Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
Possessions: 5000 cp. Red garnet (140 gp).
Chay Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'1" and wears a green collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. With bright red hair and a scraggly beard. His brown unseeing eyes seem to look past you.
Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Chay liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: He's repulsed by the PC; and money/treasure
Flaws: Disease, Antagonistic. Bonds: Religious, Nature, Rich. Occupation: Glassblower
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: Rock crystal (80 gp). Eye agate (15 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ûshbaka Carlisle, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. His tied-back hair is black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Mayor, who enjoyed hunting, Ûshbaka was taken on many hunting expeditions. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined. Flaws: Insane, Impulsive. Bonds: Nature, Religious. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 17)
Armor Class 13
Hit Points 25 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 |
Possessions: 5000 gp. Star rose quartz (80 gp). Alexandrite (900 gp). Obsidian (9 gp). Iolite (80 gp). Alexandrite (900 gp). Star rose quartz (80 gp). Star ruby (1200 gp). Violet garnet (900 gp). Rock crystal (80 gp). Golden yellow topaz (900 gp). Obsidian (9 gp). Deep blue spinel (900 gp). Zircon (80 gp). Onyx (80 gp). Onyx (80 gp). Blue-white diamond (3000 gp). Tiger eye turquoise (9 gp). Moonstone (80 gp). Amber (90 gp). Azurite (9 gp). Banded agate (9 gp). Onyx (80 gp). Star rose quartz (80 gp). Blue quartz (9 gp). Obsidian (9 gp). Rhodochrosite (9 gp). White pearl (90 gp). Black opal (1200 gp). Chrysoberyl (90 gp).
Trynnicus Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. His bronze crest is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is able to make almost anything out of random pieces of junk.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Stableman, but he got bored and became a Tailor. He has taken up work as a Tailor and fed both sides of the war false information with the goal of increasing casualties.
Motivation: His relatives are trying to arrange a marriage; and to be a stableman again
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Tailor
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 12)
Armor Class 13
Hit Points 91 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 2000 gp. Brass mug with jade inlays (200 gp). Embroidered and bejeweled glove (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Black velvet mask with numerous citrines (170 gp). Gold and topaz bottle stopper cork (1200 gp). Cloth of gold vestments (170 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). 1 Minor magic item.
Igden Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly ceremonial daggers and greataxes. He wears a small hat to cover his moderate length brown hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Igden wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.
History: Igden was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Criminal record, Job. Occupation: Spy
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Violet garnet (1100 gp). Red spinel (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
