Dagger Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He typically wears brown cloth garments or leather armor. His black fur is unkempt and raggedy. He wears large thick round spectacles.
Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Guard, who enjoyed hunting, Dagger was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Shy. Bonds: Poor, Religious, Nature. Occupation: Sage
Voice: French accent
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 11)
Armor Class 15
Hit Points 41 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 21 (+5) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 3d8+2, Ranged +9 / 3d8+5, Grapple +5
Possessions: 700 gp. Malachite (12 gp).
Elaim Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a tan and blue handkerchief worn on his left side. His hair is greying and his face has many wrinkles. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his singing dream.
Motivation: He feels threatened by others; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Slave, Enemies. Occupation: Barkeep
Voice: Can't modulate volume
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 19000 cp.
Oskar Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky grey painted plate armor. His red hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny topaz earrings on each ear.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A powerful slaver made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has built up a small fortune and can afford his own way.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Rich, Mentor, Criminal record. Occupation: Bricklayer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 600 sp. 1 Darkwood Buckler.
Bundrigo Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears a robe, a symbol of strength around his neck, and a nunchaku on his belt. He has a black handlebar mustache and slicked back black hair. His eyes are hazel.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Bundrigo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Layabout, but he got bored and became a Bricklayer. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Depressed. Bonds: Poor, Job, Military. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 19 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 700 gp.
Hamil Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears skinny pants and wears a brown and green robe with the hood down. With a patchy white beard and wild white hair. His eyes are brown and beady.
Personality: He dislikes all the random violence that takes place in the east. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Hamil was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. In the meantime he has taken over work as a Barrister and occasionally as a mercenary.
Motivation: He is unsatisfied with his job.
Ideals: Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Barrister
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 43 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Infernal, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1100 gp.
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