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NPC Generator

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Advanced [show]


Vanuath Hanali, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Sage does. He has shaved his head bald. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He plays an instrument quite well.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal singing training, and achieved minor success. Recently the stress of being a Sage has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job; and revenge

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Job, Enemies. Occupation: Sage

Voice: Speaks fast with a slight lisp

Attributes [hide]

Vanuath Hanali, Male Elf Warrior 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Brown-green garnet (110 gp). Silver pearl (110 gp). Bloodstone (70 gp).


Social Check DCs


Sammal Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the east. Sammal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sammal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Bowyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Poor, Criminal record. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

Sammal Fluke, Male Tiefling Adept 11
Medium (5'1") Tiefling, Neutral Evil (CR 11)
Armor Class 12
Hit Points 75 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 200 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). An abacus with copper, silver and gold markers (130 gp). Large well-done wool tapestry (200 gp). A silver and pearl hairclip (40 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. His fur is yellow and very short. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is a logical person and will generally grow upset if things defy logic and science.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and tabaxi compassion

Ideals: Logical, Gifted. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Silent Plume, Male Tabaxi Wizard 5
Medium (5'11") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)10 (+0) 11 (+0)18 (+4)
Skills Performance +7
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alston Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in a clean pastel cloak covering his clean studded leather. His hair is short and silver. His hazel eyes are passionate and lively.

Personality: Alston wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Alston was raised in a hard working conservative environment. He was an apprentice working in his father's forge. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alston fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Disciplined, Fighting. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Alston Silverthread, Male Gnome Commoner 12
Small (3'7") Gnome, Chaotic Good (CR 12)
Armor Class 10
Hit Points 48 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Insight +5, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d10-2, Ranged +3 / 3d10-1, Grapple -1

Possessions: 300 pp. Emerald (1500 gp). Jet (150 gp). Rock crystal (60 gp). Zircon (60 gp). Blue quartz (14 gp). Red-brown spinel (150 gp). Red spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his white hair in a flapper bob. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Optimist. Flaws: Impulsive, Mundane. Bonds: Slave, Nature. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Olunt Loderr, Male Dwarf Wizard 4
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Celestial, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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