Bork Fawcett, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His red hair, when down, is lengthy. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Bork hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Fighting, Artistic, Optimist. Bonds: Attractive, In love. Occupation: Laborer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Stannor Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He typically wears brown cloth garments or leather armor. He has moderate length golden hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He got into the Glassblower business at a young age. As a young adult he joined a group advocating for an improvement in Halfling conditions. Some 4 years later his spouse died after the birth of his son. Heartbroken, Stannor never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, In love, Job. Occupation: Glassblower
Voice: Hissing voice
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 11)
Armor Class 12
Hit Points 64 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Aquan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2600 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Brass mug with jade inlays (200 gp). Carved bone or ivory statuette (70 gp). A roughly beaten golden orb (120 gp). Jeweled electrum ring (4000 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).
Orsik Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a red vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his red boots flare out at the collars. His blonde hair is braided into rings. He has a tattooed face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Orsik was born in the west. At a young age he loved to build and create. He worked as a nervous Fortune-teller and found it very stressful. He inherited the family business which he has now maintained for 15 years.
Motivation: To be a Weaver again; and sabotage a competitor
Ideals: Artistic, Persistence. Bonds: Poor, Attractive, Job. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Giant, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Half-Plate.
Kiirith Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. He wears his blue crest up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A skeptical and narcissistic man, Kiirith's first love is himself. His second love is also himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: When he was but 3 years old his parents immigrated from the south. Kiirith was born on a far southern island where he grew up under the tutelage of his father, an expert Performer. He left for the south, certain he would find work there.
Motivation: To get a good night's sleep.
Ideals: Impeccable. Flaws: Insomniac. Bonds: Immigrant, Family. Occupation: Performer
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 10 (+0) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Masterwork Common Melee.
Leaf Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears professional attire. His long white fur is drawn into a two foot long braid. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: To share knowledge with the world.
Ideals: Joker, Logical. Flaws: Addict, Insane. Bonds: Attractive. Occupation: Healer
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 60 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 11 (+0) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 70 pp. Alexandrite (600 gp). Red-brown spinel (70 gp). Sard (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!