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Advanced [show]


Altho Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair has been sun bleached extensively. His half smiles and amber eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small plains village. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Flaws: Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Altho Reedfellow, Male Halfling Monk 4
Small (3'1") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ombul Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He is bald on top and has large chestnut tufts of hair around his ears. He has blue eyes and a blue hat with a green feather.

Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ombul took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Religious, Nature, Family. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Ombul Jamjar, Male Halfling Paladin 14
Small (2'10") Halfling, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 106 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +7, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 6000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Gold dragon comb with red garnet eye (1000 gp). Silver comb with moonstones (400 gp). A delicate brass dragon egg (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gardain Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears black trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. He wears his golden hair up in a very large beehive style do. This blue eyed southerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Cartwright business at a young age. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Athletic, Logical. Bonds: Immigrant, Job. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Gardain Fireforge, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Frug Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His chestnut hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Frug hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast mountains. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his singing dream.

Motivation: To prove his worth to the world.

Ideals: Athletic, Artistic, Gifted. Flaws: Impulsive. Bonds: Poor, Nature. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Frug Pilwicken, Male Gnome Cleric 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 28000 cp. Black pearl (500 gp).


Social Check DCs


Arannis Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears professional attire. His hair is long and white with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. His eyes are a pleasant gray.

Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.

History: He was born several months after his father was called into army service. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Military, Slave. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Arannis Holimion, Male Half-Elf Cleric 3
Medium (5'6") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 16 (+3)9 (-1)
Skills Deception +1, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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