Manfred Clapham, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. His hair is silver and curly. This brown eyed northerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a forest tribe. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business
Ideals: Athletic. Flaws: Secretive. Bonds: Job, Immigrant, Nature, Debt. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Moss agate (11 gp).
Wrenn Welber, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He is wearing a long, green cloak. He has done his best to style his white hair to look like a famous performer. His hazel unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. During his travels, Wrenn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Wrenn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Wrenn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and marry his sister to traveling adventurers
Flaws: Disease, Antagonistic. Bonds: Adventurer, Nature, Rich, Family. Occupation: Interpreter
Voice: Spits words with contempt
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Minor magic item.
Kelter Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his hair in dreadlocks. This brown eyed northerner is not easily forgotten.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has all his life been fascinated with writing.
History: Born to a pair of adventurers, Kelter grew up listening to his mother's many stories. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane. Bonds: Poor, Nature, Adventurer. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 10)
Armor Class 12
Hit Points 87 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +4
Possessions: 1800 gp. Aquamarine (700 gp). Golden pearl (80 gp). Tourmaline (80 gp). Banded agate (15 gp). Blue quartz (15 gp).
Ralf Clayton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a brown collared shirt and yellow pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He wears his silver hair up. He has green eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a Detective, his mother struggled to pay the bills. Like his mother and his sister before him, after school he went straight into learning to become a Doctor. He has drifted from career to career and currently works as a Doctor.
Motivation: He's looking for his big break; and he desires power and/or immortality
Flaws: Depressed. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Doctor
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 87 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seven Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His brown fur is kept up in a ponytail inside a Stetson hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Opinionated, Fighting. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Beggar
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 79 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: Banded agate (7 gp). Chrysoprase (70 gp). Blue star sapphire (700 gp). Fiery yellow corundum (700 gp). Moonstone (70 gp). Emerald (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!