Sun In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black tunic with white highlights, and long tan pants that bunch up around his shoes. His brown fur is long and unkept. His ears are large.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his mother.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he's repulsed by the pc
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 80 pp. Blue quartz (10 gp). Rhodochrosite (10 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item.
Erias Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple white robe with black stripes complete with hood. He has a long white beard with little hanging trinkets. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Erias speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the south his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Erias took refuge in the old dungeon and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Apothecary
Voice: High pitched, excited
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 92 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 20 (+5) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 200 pp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). Silver chalice with lapis lazuli gems (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Jeweled gold crown (6000 gp).
Gargax Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. He keeps his long green crest kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Always inclined to offer people food he seems plenty friendly. He is a very good compulsive liar and kleptomaniac.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gargax grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gargax. He used his abilities to trick people and travel the world for free.
Motivation: He is content.
Ideals: Philantrophist. Flaws: Insomniac, Mundane. Bonds: Attractive, Criminal record. Occupation: Actor
Voice: Russian accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 2000 sp.
Three Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple black line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His gray fur is kept up in a ponytail inside a broad hat. He has several tiny sapphire earrings on each ear.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Three is combative with any and all who dare try his patience in the slightest.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Miner again; and meet up once more with his childhood friend
Ideals: Justice. Bonds: Rich, Job, Adventurer. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1900 sp. 4 Alchemist’s fire.
Oblar Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his red hair well, parting it to the right. This gray eyed southerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with dancing.
History: Oblar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his dancing dream.
Motivation: His religion dominates his actions; and wants to work out more often
Ideals: Joker, Artistic. Bonds: Attractive, Poor. Occupation: Soapmaker
Voice: Scottish accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Alexandrite (200 gp). 1 Breastplate.
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