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Advanced [show]


Silvo Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his longbow. He wears his red hair up in a very large beehive style do. His brown eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Slave. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Silvo Quickstep, Male Halfling Monk 8
Small (3'3") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 55 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)17 (+3) 13 (+1)13 (+1)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Elven, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Fallond Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple white line shooting up and back down. He wears his golden hair down. He has hazel eyes and a grey hat with a white feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Fallond studied abroad. His divine abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted, Fighting. Flaws: Selfish. Bonds: Job. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Fallond Ungart, Male Dwarf Adept 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp.


Social Check DCs


Andram Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His purple hair, when down, is lengthy. His red eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the south to a Laborer, Andram learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Justice, Entrepeneur. Bonds: Family, Job, Criminal record. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Andram Grief, Male Tiefling Fighter 11
Medium (6'7") Tiefling, Lawful Evil (CR 11)
Armor Class 11
Hit Points 79 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 9 (-1)21 (+5)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 50 pp. Violet garnet (1000 gp). Aquamarine (1000 gp). Citrine (20 gp). Rich purple corundum (900 gp). Aquamarine (1000 gp). Blue star sapphire (900 gp). Lapis lazuli (5 gp).


Social Check DCs


Dalgal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered lance and tarnished club as well. He has brown hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: When he was but 7 years old his parents immigrated from the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Dalgal's homeland. Dalgal decided to take the middle way and become a bodyguard. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To find somewhere to settle down; and he is content

Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Criminal record, Immigrant, Guardian. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Dalgal Helcral, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Olunt Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is wearing a tight green one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His hair is short and golden. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a great chef.

History: He was born in the west. After coming to the age of reason, Olunt took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Poor, Immigrant, Attractive. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Olunt Helcral, Male Dwarf Expert 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)11 (+0) 15 (+2)12 (+1)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 2000 cp.


Social Check DCs

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