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Advanced [show]


Art Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has done his best to style his cinnamon fur to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He got into the Fletcher business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by orcs. Art was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Someone believes him a fraud; and further expansion of business

Flaws: Ugly, Disease. Bonds: Enemies, Job, Rich. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Art Running, Male Tabaxi Bard 2
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)10 (+0) 9 (-1)15 (+2)
Skills Deception +4, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 370 gp.


Social Check DCs


Thomas Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. His black hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His job bores him to no end. He has decided to make it more interesting.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Thomas began to lead the lost caravan. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Joker, Entrepeneur. Bonds: Adventurer, Criminal record, Enemies. Occupation: Shepherd

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Sheldon, Male Human Cleric 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 gp.


Social Check DCs


Direcris Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of flails, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His crest is green and curly. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Direcris fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Job, Military. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Direcris Wivvyrholdalphiax, Male Dragonborn Aristocrat 11
Medium (6'5") Dragonborn, Lawful Good (CR 11)
Armor Class 11
Hit Points 41 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 12 (+1)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing the road beaten gear of a warrior. He keeps his chestnut hair in a flapper bob. He has gleaming, smiling green eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his dancing dream.

Motivation: To end his boredom.

Ideals: Fighting, Artistic. Flaws: Mundane, Disease. Bonds: Rich. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Eberk Trueanvil, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)8 (-1) 15 (+2)14 (+2)
Skills History +1, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 gp.


Social Check DCs


Glûk Langley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. His red hair is smooth and relatively long. His amber unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his mother was called into army service. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Disease, Selfish. Bonds: Slave, Military. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Glûk Langley, Male Half-Orc Monk 7
Medium (6'8") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 800 gp.


Social Check DCs

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