Wiggens Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He is portly but not overly obese. He has a long blonde beard with little hanging trinkets. His eyes are green and catlike.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with finding treasure.
History: He comes from a rich northern family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and obtaining odd cultural gnomish artifacts is his passion
Flaws: Sensitive, Antagonistic. Bonds: Adventurer, Rich, Criminal record. Occupation: Unemployed
Voice: Squeaky
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 76 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolen Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and sports violet clothing, slightly heavier than average wear. His skin is also unnaturally pale. He has dyed his greying silver hair a little too much giving a sharp silver color. His amber eyes dart from person to person to random spaces in the air.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His druidic abilities were realized during a raid on his village. He has dedicated himself to building a better trade route.
Motivation: Money/treasure; and obtaining odd cultural elven artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Sculptor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 67 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Giant, Goblin
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
Possessions: Deep blue spinel (1600 gp). Black pearl (1600 gp). White opal (1600 gp). Aquamarine (1600 gp). Blue diamond (4000 gp). Violet garnet (1600 gp). Chalcedony (60 gp). Canary diamond (4000 gp). Amber (70 gp). Azurite (12 gp). Black opal (1600 gp).
Arumawann Daergel, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He wears a small hat to hide his balding. His hazel eyes have a joyful gleam in them most of the time.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Arumawann was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined, Opinionated. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Shoemaker
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Rose (30 gp). 1 Silk rope. 1 Masterwork Musical instrument.
Chad Staurheim, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern man wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. He keeps his long black hair kept up in a rat tail. His eyes are likewise blue.
Personality: He can speak with the recently deceased. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted martial powers by his dying sister.
Motivation: To share knowledge with the world.
Ideals: Athletic, Gifted, Logical. Bonds: Attractive, Mentor. Occupation: Detective
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Odo Lindsay, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is typically in his Stableman uniform. With bright chestnut hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. He is an amazing painter.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has worked as a Stableman like his father before him.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Job. Occupation: Stableman
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 120 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
