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NPC Generator

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Advanced [show]


Godfrey Beitz, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He sports a long blonde beard, and similarly colored long hair. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Retire the richest man in the south; and he is content

Ideals: Joker, Entrepeneur. Flaws: Ugly, Shy, Mundane. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Godfrey Beitz, Male Human Monk 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Rimmon Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. He has wavy silver hair. His eyes are likewise black.

Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the east. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly. Bonds: Job, Adventurer, Poor, Nature. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Rimmon Wrath, Male Tiefling Warrior 3
Medium (5'0") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)19 (+4) 17 (+3)14 (+2)
Skills Deception +4, History +6
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Sylvan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Elaim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light black in addition to tight pants. He has dyed his greying white hair a little too much giving a sharp white color. His gray eyes peer out from beneath his broad black hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a Shoemaker, his father struggled to pay the bills. His druidic abilities were realized during a raid on his village. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To pay off his debts; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Bonds: Guardian, Criminal record, Poor, Debt. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Elaim Ungart, Male Dwarf Monk 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Sleight of Hand +5, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Don Yorke, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a white suit. He keeps his black hair in a pixie cut. His fierce violet eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep; and revenge

Ideals: Philantrophist, Entrepeneur. Flaws: Addict, Insomniac. Bonds: Poor. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Don Yorke, Male Human Fighter 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Nature +3, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Bloodstone (30 gp). 1 Crowbar.


Social Check DCs


Orryn Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He wears a green wide-brimmed hat and green clothes. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a cross on it. His hair, while still mostly auburn, has prominent grey streaks. He has several tiny jet earrings on each ear.

Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Orryn took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Job, Slave. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Orryn Albaratie, Male Gnome Warrior 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 20 (+5)14 (+2) 14 (+2)12 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs

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