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Advanced [show]


Pelt Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow coat over a brown low-cut shirt, and a broad hat upon his head. His fur is black, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Pelt was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Pelt's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Religious, Adventurer. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Pelt Of Clay, Male Tabaxi Fighter 4
Medium (6'7") Tabaxi, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 17 (+3)18 (+4)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 400 gp. Tiger eye turquoise (4 gp). Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs


Abad Carrion, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears suspenders and grey workpants. His shirt is violet, and he wears a heavy grey leather apron most of the time, and sports empty pouches on his belt. His silver hair has been sun bleached extensively. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Abad hails from a village terrorized by illithids. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and money/treasure

Flaws: Ugly, Shy, Antagonistic. Bonds: Enemies, Rich. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Abad Carrion, Male Tiefling Aristocrat 1
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Immeral Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'11". He wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. His blonde hair is thinning but still full. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. Immeral is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 13th year, his parents were killed by a illithids raid, leaving Immeral alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Flaws: Ugly, Shy. Bonds: Family, Slave, Enemies. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Immeral Ofandrus, Male Elf Expert 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)12 (+1) 8 (-1)12 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp. Rhodochrosite (4 gp).


Social Check DCs


Gormogord Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely black suit with violet socks and a vest with buckled shoes. He has a small bristly mustache and wavy brown hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: Gormogord speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Gardener, but he was a colossal failure. He inherited the family business which he has now maintained for 8 years.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Mentor, Job. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Gormogord Kettlewhistle, Male Halfling Wizard 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)18 (+4) 10 (+0)17 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling, Terran, Abyssal, Celestial, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 90 gp.


Social Check DCs


Flask Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears dark leathers with embroidery. His gray fur is heavily combed to the right. His eyes are likewise green.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his father was called into army service. He struck it rich when he found rare goods in large quantities. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he feels threatened by others

Flaws: Fearful. Bonds: Enemies, Rich, Military, Has a crush. Occupation: Body Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Flask Blossom, Male Tabaxi Barbarian 6
Medium (5'8") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 35 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs

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