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NPC Generator

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Advanced [show]


Immeral Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a pastel coat over a violet low-cut shirt, and a top hat upon his head. He is bristling with hidden weapons, mostly halberds and shortspears. His golden hair and beard is wavy and long. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His mother raised him in a mountain cabin. He worked as a nervous Brewer and found it very stressful. He now owns his own business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and doesn't want to be a brewer and was forced into it by his family

Ideals: Opinionated. Bonds: Criminal record, Job, Nature, Family. Occupation: Brewer

Voice: Middle-eastern accent

Attributes [hide]

Immeral Dulmage, Male Half-Elf Commoner 7
Medium (5'11") Half-Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 13 (+1)14 (+2)
Skills Religion +6
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Aquan, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Fulbar Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears baggy yellow pantaloons and a blue scarf, and a wedding ring on his left hand. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: Retire the richest man in the north.

Ideals: Disciplined, Entrepeneur, Artistic. Flaws: Disease. Bonds: In love. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Fulbar Swiftwhistle, Male Halfling Fighter 5
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 39 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Hubert Colton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His tied-back hair is black. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Hubert studied abroad. Hubert was born on a far southern island where he grew up under the tutelage of his mother, an expert Map Maker. He was granted divine powers by his dying sister.

Motivation: Expand his business; and sabotage a competitor

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Job, Immigrant. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Hubert Colton, Male Human Monk 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Beast On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. His yellow fur is slicked back into a classic pompadour. He has yellow eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Beast was born with his father's beautiful face. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Antagonistic, Secretive. Bonds: Attractive, Nature, Has a crush, Enemies. Occupation: Fletcher

Voice: American accent

Attributes [hide]

Beast On the Water, Male Tabaxi Aristocrat 5
Medium (6'2") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 10 (+0)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +7, Insight +4
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Elven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: Sard (70 gp).


Social Check DCs


Mordai Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a green and white handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His chestnut hair is long and unkept. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father took him hunting and taught him how to get in the mind of other creatures. He was granted psionic powers by his dying brother.

Motivation: He has money and likes to spend it; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Nature, Religious, Enemies. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Mordai Serenity, Male Tiefling Cleric 8
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Deception +5, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 500 gp.


Social Check DCs

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