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Advanced [show]


Anverth Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a slaver, Anverth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Insane, Shy, Fearful. Bonds: Mentor. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Anverth Folkor, Male Gnome Aristocrat 2
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 110 gp.


Social Check DCs


Azaki Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears brown leather gloves, a brown jacket, and tight pants. He is tall, broad shouldered and powerfully built. His chestnut hair is matted, messy, and big. His green eyes peer out from beneath his deerstalker brown hat.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich eastern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and further expansion of business

Ideals: Justice. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Azaki Simmons, Male Half-Elf Warlock 11
Medium (5'9") Half-Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 76 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills History +6, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Auran, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 3000 gp. Eye agate (7 gp). Rhodochrosite (7 gp). Azurite (7 gp). Tiger eye turquoise (7 gp). Chalcedony (60 gp). Blue star sapphire (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Senteq Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a green coat. He has dyed his greying red hair a little too much giving a sharp red color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Senteq fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Artistic, Fighting. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Banker

Voice: Slurs words

Attributes [hide]

Senteq Gummen, Male Gnome Rogue 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Elven, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Norkruuth Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His crest, while still mostly scarlet, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has all his life been fascinated with music.

History: Born in the north to a Cook, Norkruuth learned a great deal about his father's area of expertise. Through the years after Norkruuth was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Norkruuth's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Insane. Bonds: Job, Adventurer. Occupation: Cook

Voice: Middle-eastern accent

Attributes [hide]

Norkruuth Raghthroknaar, Male Dragonborn Bard 3
Medium (6'8") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Brown-green garnet (150 gp).


Social Check DCs


Richard Tyndall, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a white collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His red hair is cut short. He has a dull look in his amber eyes.

Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful necromancer made him what he is. After coming to the age of reason, Richard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Gifted. Flaws: Impulsive. Bonds: Mentor, Immigrant. Occupation: Masseuse

Voice: Slurs words

Attributes [hide]

Richard Tyndall, Male Human Barbarian 11
Medium (5'8") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 77 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Animal Handling +4, Nature +6
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 900 gp. Brass mug with jade inlays (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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