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Cockaby Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He is renowned for his bright grey suits and hats. His hair is chestnut and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and he feels threatened by others

Flaws: Antagonistic, Secretive, Fearful. Bonds: Attractive, Poor. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Cockaby Wildwander, Male Gnome Druid 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)11 (+0) 15 (+2)11 (+0)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 310 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shamash Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing the road beaten gear of a warrior. His crest is scarlet and curly. He wears an eyepatch.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful wizard made him what he is. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Slave Trader

Voice: Speaks with a cold

Attributes [hide]

Shamash Ophinshtalajiir, Male Dragonborn Ranger 4
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Manfred Harper, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and carries monstrous two handed axes. He has a very tight haircut. His fierce violet eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Armorer in town.

History: Born in the west to a Armorer, Manfred learned a great deal about his mother's area of expertise. A freak accident while working with his Dyer mother left him crippled. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Job. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

Manfred Harper, Male Human Expert 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Nature +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 50 gp. Silver chalice with lapis lazuli gems (50 gp). 1 Everburning torch.


Social Check DCs


Dayereth Mystralath, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears green painted combat armor at almost all times. His white hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Dayereth was born with his father's beautiful face. He found a children's book about a Elf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and he feels kind of lost in life

Flaws: Depressed. Bonds: Immigrant, Attractive, Adventurer. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dayereth Mystralath, Male Elf Wizard 13
Medium (4'7") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 83 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)10 (+0) 16 (+3)18 (+4)
Skills Religion +4, Stealth +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 3000 gp. Golden pearl (160 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Tanner.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Logical. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Robert Shupe, Male Half-Elf Sorcerer 5
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Deception +5, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 600 gp. Violet garnet (1600 gp). Alexandrite (1600 gp). Aquamarine (1600 gp). Blue quartz (8 gp). 3 Smokesticks.


Social Check DCs

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