Aramil Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His black hair is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Aramil will drive conversation. He is a bit of a xeno-phobe, disliking non-Elves.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Elven people; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Extrovert. Flaws: Ugly, Racist. Bonds: Slave. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 63 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 2500 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Jeweled gold crown (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (200 gp).
Nirgel Merit, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'8" northern man, he wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. His dark red hair is braided into rings. His face is covered beneath a completely black helmet.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Tailor
Voice: Italian accent
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Nicholas Bentley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is always cut to a buzz. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of orcs once and for all.
History: A powerful brothel owner made him what he is. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against orcs.
Flaws: Ugly. Bonds: Job, Enemies, Mentor, Slave. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 80 gp.
Trey Altham, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. His red hair is still thick. His eyes are a pleasant violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Philantrophist. Flaws: Antagonistic, Shy, Disease. Bonds: Rich. Occupation: Shoemaker
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Auran, Ignan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ozyman Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a white armored body suit, with a simple blue line shooting up and back down. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving He uses divination through singing.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with vampirism at a very young age, Ozyman has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content; and to be a butcher again
Ideals: Joker, Gifted. Flaws: Ugly, Disease. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal, Draconic, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp.
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