Gerard Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is white and very short. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gerard hails from a village terrorized by brigands. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He inherited the family business which he has now maintained for 10 years.
Motivation: He loathes his own lifestyle; and he wants revenge against brigands
Ideals: Joker. Flaws: Depressed. Bonds: Job, Enemies, Slave. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Ignan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Flogg Brixton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He sports blue clothing, slightly heavier than average wear. His hair is always cut to a buzz. His violet eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Flaws: Racist, PTSD. Bonds: Rich. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 100 gp. 1 Minor magic item.
Dadalan Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear yellow clothing when he does not wear armor. His green crest is matted, messy, and big. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dadalan took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Rich, Slave, Nature. Occupation: Bellfounder
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Eyepatch with mock eye of sapphire and moonstone (1500 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (1500 gp). 1 Masterwork Common Melee.
Conrad Abram, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his brown hair up in a very large beehive style do. His green unseeing eyes seem to look past you.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He struck the Hunter job and began his own company from there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Job, Criminal record. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 71 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1300 gp. Silver comb with moonstones (200 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (200 gp).
Skamos Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and brown robe with the hood down. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. His hair is cut close to his head. He has gold eyes and a blue hat with a brown feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Skamos took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of specialists.
Motivation: To reunite with his absent father; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Disease, Secretive. Bonds: Family. Occupation: Fortune-teller
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 700 gp. Jet (80 gp). Blue star sapphire (1100 gp).
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