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NPC Generator

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Advanced [show]


Chay High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'0" and is a bit bulky. He is very muscular particularly in the legs. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has no hair. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Chay grew up listening to his mother's many stories. Chay abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Ugly, Shy, Fearful. Bonds: Poor, Adventurer. Occupation: Weaver

Voice: Hissing voice

Attributes [hide]

Chay High-hill, Male Halfling Bard 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Deception +2
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 150 gp.


Social Check DCs


Thoradin Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His chestnut hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: When he was but 4 years old his parents immigrated from the north. Thoradin was born on a far northern forest where he grew up under the tutelage of his father, an expert Glassblower. He left for the north, certain he would find work there.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Flaws: Addict. Bonds: Attractive, Poor, Family, Immigrant. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Thoradin Torunn, Male Dwarf Adept 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 9
Hit Points 65 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)12 (+1) 10 (+0)16 (+3)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2000 gp. Lapis lazuli (4 gp). Blue sapphire (500 gp). Moss agate (4 gp). Sardonyx (60 gp). Malachite (4 gp). 1 Minor magic item.


Social Check DCs


Thar Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who dresses in white turtlenecks beneath a brown coat with red slacks, he is not a threatening figure. His red hair is heavily combed to the right. He has gleaming, smiling green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.

History: A powerful necromancer made him what he is. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To end his boredom; and he is wracked by social anxiety

Flaws: Selfish, Fearful, Mundane. Bonds: Mentor, Criminal record. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Thar Alby, Male Half-Orc Ranger 17
Medium (5'5") Half-Orc, Neutral Evil (CR 17)
Armor Class 12
Hit Points 93 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +7, Deception +7
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Undercommon, Abyssal
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day150222

Possessions: 12000 gp. Amber (90 gp). Rose (70 gp). Lapis lazuli (5 gp). Rhodochrosite (5 gp). Fire opal (1500 gp). Iolite (70 gp). Black pearl (700 gp). Chalcedony (70 gp). Alexandrite (700 gp). Azurite (5 gp). Chrysoberyl (90 gp). Eye agate (5 gp). White pearl (90 gp). Red spinel (90 gp). Black pearl (700 gp). Golden pearl (90 gp). Violet garnet (700 gp). Golden yellow topaz (700 gp). Pink diamond (4000 gp). White pearl (90 gp). Golden yellow topaz (700 gp). Bloodstone (70 gp). Pink pearl (90 gp). 1 Medium magic item.


Social Check DCs


Edge Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His fur is yellow and curly. His blue eyes peer out from beneath his wide-brimmed white hat.

Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by giants. Edge was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Religious, Enemies. Occupation: Server

Voice: Low rumbling, strings words together

Attributes [hide]

Edge Wind, Male Tabaxi Rogue 7
Medium (5'2") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills History +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Rich purple corundum (1600 gp).


Social Check DCs


Donaar Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His copper crest is matted, messy, and big. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with his god.

History: His parents moved while he was still in utero so he is the first generation to be born here. Donaar was born on a far western island where he grew up under the tutelage of his father, an expert Ploughman. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Donaar Hashphronyxadyn, Male Dragonborn Wizard 10
Medium (6'3") Dragonborn, Neutral Evil (CR 10)
Armor Class 12
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Nature +5, Stealth +6
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 700 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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