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NPC Generator

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Advanced [show]


Rolen Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This man wears a white collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. He has dyed his greying red hair a little too much giving a sharp red color. His blue eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Server business at a young age. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: He seems to be bored by most things; and to settle down with his crush

Flaws: Insane, Mundane. Bonds: Job, Has a crush, Rich. Occupation: Server

Voice: Boston accent

Attributes [hide]

Rolen Amakiir, Male Elf Commoner 13
Medium (5'3") Elf, Neutral Good (CR 13)
Armor Class 14
Hit Points 33 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)13 (+1) 14 (+2)17 (+3)
Skills Intimidation +7, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4

Possessions: 3000 gp. Black pearl (200 gp). Star rose quartz (60 gp). Amber (140 gp). Sard (60 gp). Rhodochrosite (11 gp). Brown-green garnet (140 gp). Black pearl (200 gp). Violet garnet (200 gp). Hematite (11 gp). Sardonyx (60 gp). Deep green spinel (140 gp). Rhodochrosite (11 gp). 1 Minor magic item.


Social Check DCs


Hugh Acton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His whole body is exceptionally muscular. His red hair is smooth and relatively long. His eyes are gray and beady.

Personality: He is mildly Human supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hugh is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Hugh studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted druidic powers by his dying brother.

Motivation: He is greedy.

Ideals: Justice, Gifted. Flaws: Ugly, Racist. Bonds: Rich, Immigrant. Occupation: Shipwright

Voice: Aggressive tone

Attributes [hide]

Hugh Acton, Male Human Bard 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 140 gp.


Social Check DCs


Barendd Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is lengthy and is close to two feet long. His violet eyes peer out from beneath his broad green hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand his business; and to protect his home

Ideals: Justice. Flaws: Forgetful. Bonds: Guardian, Military, Job. Occupation: Courier

Voice: Australian accent

Attributes [hide]

Barendd Deepdelver, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)11 (+0) 14 (+2)9 (-1)
Skills Religion +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 100 pp.


Social Check DCs


Shedinn Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has styled his green crest well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a very good compulsive liar and kleptomaniac.

History: He was born to loving parents in a slum to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shedinn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shedinn. He now owns his own business.

Motivation: Seeks redemption; and a rival would like him out of the picture

Flaws: Insane. Bonds: Job, Criminal record, Poor. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Shedinn Grrrmmballhyst, Male Dragonborn Fighter 5
Medium (6'5") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)13 (+1) 13 (+1)17 (+3)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 500 gp. Chrysoberyl (150 gp). Rock crystal (80 gp). Rhodochrosite (8 gp).


Social Check DCs


Nuraval Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears rags and sports a simple walking cane. His brown hair, when down, is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Nuraval began to lead the lost caravan. He got away from his former life and has fallen to alcoholism.

Motivation: Revenge; and many goblins want him driven away

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Enemies, Has a crush. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Nuraval Gorunn, Male Dwarf Cleric 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 17 (+3)10 (+0)
Skills Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: Just what you see.


Social Check DCs

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