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NPC Generator

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Advanced [show]


Norman Sandoval, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. He wears his red hair up in a very large beehive style do. His violet eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also has developed a complete distrust of the Stableman profession.

History: A powerful necromancer made him what he is. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Weaver for hire.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Fighting. Bonds: Attractive, Job, Mentor, In love, Has a crush. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Norman Sandoval, Male Half-Elf Expert 3
Medium (5'10") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Druidic, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Ar-Baruk England, Male Half-Orc [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. He has a long auburn beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful slaver made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and retire the richest man in the south

Ideals: Joker, Entrepeneur. Bonds: Attractive, Adventurer, Mentor. Occupation: Stableman

Voice: Raspy

Attributes [hide]

Ar-Baruk England, Male Half-Orc Bard 15
Medium (6'3") Half-Orc, Neutral Good (CR 15)
Armor Class 10
Hit Points 76 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Survival +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 7000 gp. Jeweled gold crown (7000 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). 1 Medium magic item.


Social Check DCs


Ahrim Rise, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean grey cloak covering his clean studded leather. He keeps his black hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Religious, Enemies. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Ahrim Rise, Male Tiefling Warlock 1
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)16 (+3) 14 (+2)17 (+3)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Goblin, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 400 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp).


Social Check DCs


Windy Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his yellow fur in a pixie cut. His fierce hazel eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. He is harsh and unforgiving.

History: He was always a brilliant, if unscrupulous mind. Through the years after Windy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Windy's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Opinionated, Logical. Flaws: Antagonistic, Insane. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Windy Timber, Male Tabaxi Adept 5
Medium (6'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)17 (+3) 14 (+2)17 (+3)
Skills Nature +6, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 3000 sp. Blue sapphire (1300 gp).


Social Check DCs


Quarion Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet tunic with white highlights, and long blue pants that bunch up around his shoes, and he perpetually has his spear ready. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: He was born the only child of a wealthy merchant. He has had some formal singing training, and achieved minor success. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Someone believes him a fraud; and many orcs want him driven away

Ideals: Fighting, Persistence, Entrepeneur, Artistic. Bonds: Attractive, Enemies. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Quarion Samuel, Male Half-Elf Adept 2
Medium (5'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)9 (-1) 8 (-1)11 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 340 gp. Pink pearl (60 gp).


Social Check DCs

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