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NPC Generator

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Advanced [show]


Olunt Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears red trousers with black and brown striped suspenders. He wears various colorful collared shirts. His head has been shaved. His eyes, though not visible through his cowl, are amber.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.

History: Olunt was born the youngest of three triplets. His first spouse was a Jeweler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Flaws: Ugly, Shy, Hedonist. Bonds: Immigrant, Family. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Olunt Frostbeard, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


John Clifton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue cloak and cross-gartered pastel stockings. His hair is brown and curly. His hazel eyes are slightly larger than normal.

Personality: Eccentric and domineering, John will drive conversation. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of southern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Bonds: Has a crush, Immigrant, Adventurer, Job. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

John Clifton, Male Human Expert 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 40 gp. 1 Small steel mirror.


Social Check DCs


Chay Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and tan handkerchief worn on his right side. He carries a battered whip and tarnished halberd as well. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.

History: From birth he was tutored by a cruel and relentless mentor. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in halberd use. He got away from his former life and has fallen to alcoholism.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Ugly, Addict. Bonds: Mentor, Enemies. Occupation: Slave Trader

Voice: Smooth and feminine

Attributes [hide]

Chay Wildheart, Male Halfling Wizard 16
Small (3'0") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 47 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)19 (+4) 12 (+1)10 (+0)
Skills Deception +5, Investigation +9
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Ignan, Auran, Terran
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444443320

Possessions: 7000 gp. Old masterpiece painting (1300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Târz Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His eyes are a pleasant amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He feeds upon the attention of others.

History: Târz hails from a village terrorized by dire rats. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Târz grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Târz. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Târz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels that his past leaves him morally obligated to help

Flaws: Greedy. Bonds: Attractive, Enemies, Criminal record. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Târz Springfield, Male Half-Orc Sorcerer 7
Medium (6'4") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)9 (-1) 13 (+1)7 (-2)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp.


Social Check DCs


Nelkin Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His hair is brown and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invites people to come help in his community garden.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Nelkin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist. Flaws: Insane. Bonds: Nature, Religious, Enemies. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Nelkin Goodbarrel, Male Halfling Warrior 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 51 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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